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DYOM V7 - Tweede Beta Release


Dutchy3010
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1,5 week ago we posted the first beta of version 7.0. We asked you guys to test it and report the bugs. We now release the second beta, in which we fixed quite some bugs:

  • Fixed cancel of teleport to markertool between interiors
  • Fixed explosion delayed in cutscene
  • Fixed cameraguy in followactor mode
  • Fixed ammo for weapon pickups
  • Fixed explosion dynamite visible
  • Paused ambient sound option (more information below)
  • Changed driving (more information see below)
  • Vehicle routepoints no longer limited to 64
  • Passengers obey "leave nearest vehicle"
  • Fixed invisible checkpoint
  • Fixed edit of objective texts.
  • Fixed objective sounds don't stop on mission fail
  • Fixed editing of objects with movement
  • Fixed move on approach movement and triggermechanism
  • Marker colors able to be real-blue
  • Ctrl-p will have to correctly copy all actor params, (incl deep route)
  • Fixed player-health > 100
  • Fixed wasted after positioning cars and choosing "ready" fast in menu.

Pause ambient sound during specific objectives.

A new feature has been added that enables you to pause ambient sound during specific objectives. To pause ambient sound for a objective, you create a file in the same directory as the sound files with the name: 01.noa, 02.noa, 03.noa, ......

The content of the file doesn't matter, it can just be an empty textfile. But the extension should be "noa" (no ambient). For each objective were there exist a NOA file, the ambient sound is paused.

AI route driving improved

The code responsible for AI route driving has been rewritten. It should now be more stable, (better following of roads, backup and retry if stuck). None of the three route options will stop for traffic lights or other traffic. The rewrite also solved the limit of 64 points for AI driving routes, this does no longer exist. Also will passengers with "leave car" animations, leave the car at the end of the route.

Dit is hier te vinden. ^_^

Ziet er goed uit! :)

Edited by Basssss
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In V7 zitten ontzettend veel nieuwe functies. De beta's zijn uiteraard slechts om bugs eruit te halen; anders was dit al de "uiteindelijke" versie van V7 geweest. Om die zoveel mogelijk bug-vrij te releasen, hebben we eerst een beta eruit gegooid. De missies gemaakt met deze beta kunnen NIET gebruikt worden in de uiteindelijke versie. Dit is dus slechts voor het testen. Als je alleen DYOM wil gebruiken en niet wil helpen om de uiteindelijke v7 beter te krijgen, moet je dus nog eventjes wachten. ;)

Nu hebben we in deze beta naast bugs wel twee "grote" dingen gewijzigd, namelijk het pauzeren van muziek en een nieuwe techniek ontwikkelt met betrekking tot het laten rijden van auto's, waarmee het -hopelijk- veel stabieler wordt.

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  • 1 month later...

Ik heb zelf een probleempje met DYOM. Ik heb een cutscene in Grove Street gezet en een marker op het vliegveld van LS. Maar de cutscene is heel ergens anders en is onder de map en de marker was ergens in San Fierro. Bug?

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