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DYOM Versie 8 Beta released!


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DYOM Versie 8 Beta

Zoals we reeds eerder aangekondigd hebben, presenteren wij u vol trots... DYOM Versie 8 beta! Een trailer van deze versie zal zo snel mogelijk worden gereleased.


In deze versie zijn een groot aantal kleine en grote bugs gefixt. De volgende grote bugs zullen in versie 8 gefixt zijn:

  • Objective texts were not always cleared.
  • Skipping a moving cutscene doesn't end the movement.
  • Crash while using the fire-object.
  • Hide/spawn problems when adding new objectives in the middle.


Omdat we nieuwe features wilde toevoegen, kan je vanaf nu slechts DYOM spelen als je CLEO 4 geinstalleerd hebt (zoals in het aankondigingstopic uitgelegd staat). Installeer a.u.b. CLEO 4 alstublieft, anders zal SA onmiddelijk crashen. Hieronder een video voor het installeren van CLEO 4 (let a.u.b. vooral op de .exe download, want niet elke .exe is compatibel!).

Nieuwe features

De volgende features hebben we toegevoegd (in het Engels, ik ben te lui om het te vertalen, maar denk dat jullie het allemaal wel kunnen lezen :puh:):

  • For your convenience, we added quick browsing for cars, actors and objects. Using G and H, you can jump with 10 steps at the time, instead of 1. Please note that we already introduced the following quick browsing for cars in an earlier version: p for next plane, h for next helicopter, b for next boat, c for next car and s for next special vehicle.
  • In previous version we supported "fire" and "explosion" as special objects, that you could use in your missions. After many requests we extended these with over 90 additional effects to dress up your missions, but they also enable all new gameplay options. For example, you can create fireworks or be even more creative...
    8ziff5.jpg 6dwwer.jpg
  • In addition to the existing "follow actor" camera mode, we added two modes for using a camera for a specific actor: "1st person" places the camera's at the actors eye-level and thus shows his view-point. "3rd person" hovers the camera behind the actor and moves with him, as he walks around, much like it normally does with the player. Below you see an example of the same scene in "follow actor", "1st person" en "3rd person" mode.
    2likcch.jpg ih1kko.jpg 64iknk.jpg
  • Cutscenes now have 4 properties:
    Slowmotion: slows down the action, for a dramatic effect
    Shaking camera: Camera wiggles, to be used e.g. for explosions, drunkness
    Skip Fading: No fade-in, fade-out around the cutscene
    Skip Widescreen: normal display is used for the cutscene instead of the standard widescreen
  • By popular request we added objective objects to DYOM. You can choose between four types of objectives: Touch the object, photograph the object, shoot the object or damage the object.
  • To enable mission that involve buying and selling stuff we added "add money" and "subtract money" special objectives.
  • When positioning the camera for a cutscene you can use G en H to scroll through positions used in previous cutscenes. This can be quite useful if you want to create a dialogue, without changing the position of the camera.
  • When editing an actor with an animation that involves a route, you have an additional option besides using the existing route and creating a new route. You can now choose to extend the existing route with additional waypoints. For that purpose you will be teleported to the location of the last waypoint, and can continue from there.

Upload a.u.b. geen Versie 8 beta missies naar de DYOM website.

Download: http://www.gtagarage.com/mods/download.php?f=34747

Onthoud a.u.b. dat het nog slechts een beta versie is, bugs zijn helaas onvermijdelijk. Als u deze tegen komt, plaats dat een report in het Bug Report topic, met zoveel mogelijk details als mogelijk is over de bug en, als het even kan, een opgeslagen missie, zodat wij het kunnen zien (of reproduceren).

Veel plezier! :)

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