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Een volledig scherm app op het beginscherm inclusief notificaties, badges en meer.

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  1. Druk op het icoon in Safari
  2. Scroll in het menu en druk op Zet op beginscherm.
  3. Druk op Voeg toe rechts bovenaan.
Om deze app op je Android toe te voegen
  1. Druk op het 3-punten menu (⋮) rechts bovenaan in de browser.
  2. Druk op Toevoegen aan beginscherm of Installeer app.
  3. Druk op Toevoegen om te bevestigen.
Geplaatst:
comment_1411321

Ik heb nu dit alleen gaat hij niet meer uit de cutscene XD

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 1
DEFINE OBJECT STEVE-M.COM			 

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

{$VERSION 3.1.0027}

//-------------MAIN---------------
thread 'MAIN' 
fade 0 0 
042C: set_total_missions_to 0 
030D: set_max_progress 0 
01F0: set_max_wanted_level_to 0 
set_wb_check_to 0 
00C0: set_current_time_hours_to 10 minutes_to 0 
$7 = 2435.302  // X
$6 = -1671.848 // Y
$5 = 12.8007   // Z
04E4: unknown_refresh_game_renderer_at $7 $6 
Camera.SetAtPos($7, $6, $5)
062A: change_float_stat 165 to 999.0 
062A: change_float_stat 23 to 999.0 
062A: change_float_stat 21 to 0.0 
062A: change_float_stat 163 to 999.0 
062A: change_float_stat 160 to 999.0 
062A: change_float_stat 229 to 999.0 
062A: change_float_stat 223 to 999.0 
062A: change_float_stat 230 to 999.0 
0629: change_integer_stat 181 to 4 
0629: change_integer_stat 68 to 0 
$PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 262.0
set_weather 1 
Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.Build($PLAYER_CHAR)
select_interior 0 
Player.CanMove($PLAYER_CHAR) = True
01B7: release_weather 
016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 
//create-thread @MAIN_420
:MAIN_383
fade 1 1000 
wait 100
04CE: $icon = create_icon_marker_without_sphere 2 at 2458.2483 -1659.0264 13.3047
03BC: $140 = create_sphere_at 2458.2483 -1659.0264 13.3047 radius 2.0
03E6: remove_text_box 
create_thread @MAIN_420

:MAIN_441
wait 2500 
//jump @MAIN_441

:MAIN_420
wait 0
if
00ED:   actor $PLAYER_ACTOR 0 near_point 2458.2483 -1659.0264 13.3047 radius 2.0 2.0 on_foot  
jf @MAIN_420
03BD: destroy_sphere $140 
fade 0 1000
wait 1000
02A3: enable_widescreen 1
0A48: enable_menu_access_in_widescreen_mode 1 
Player.CanMove($PLAYER_CHAR) = False
Camera.SetPosition(468.8174 , -1848.294, 15.148442, 0.0, 0.0, 0.0)
Camera.PointAt($7, $6, $5, 2)
fade 1 1000
00BB: show_text_lowpriority GXT 'THEINF' time 5000 flag 1
0936: set_camera 468.8174 -1848.294 15.148442 position_to 457.8174 -1838.294 15.148442 time 20000 drop_mode 1 
wait 2000 
Camera.SetPosition(457.8174, -1838.294, 15.148442, 0.0, 0.0, 0.0)
wait 10000


end_thread

Bewerkt: door CorrectHost

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