2. Ik zie de tekst niet. ik heb een kladblok bestand met daarin:
SNIPE1 Take the enemys out with your sniper
SNIPE2 You can use your night vision goggles for a better sight
opgeslagen als Missie Sniper.fxt
3. nadat hij 2 keer 3 seconden heeft gewacht op de tekst (die het dus niet deed)
Zegt hij meteen mission passed,
Hij slaat dit dus over:
:Snipe2
wait 0
if and
0118: actor 1@ dead
0118: actor 2@ dead
0118: actor 3@ dead
0118: actor 4@ dead
0118: actor 5@ dead
0118: actor 6@ dead
0118: actor 7@ dead
0118: actor 8@ dead
0118: actor 9@ dead
jf @Snipe2
Hallo, ik ben een missie aan het maken waarin je ventjes neer moet schieten.
Ik heb nu Dit:
{$CLEO .cs} wait 0 :Start wait 0 03BC: 0@ = create_sphere_at 2800.3572 -2380.3428 13.6306 radius 1.0 :Start1 wait 0 if 00EC: actor $PLAYER_ACTOR 0 near_point 2800.3572 -2380.3428 13.6306 radius 1.0 1.0 1.0 jf @Start1 :MODEL //Load models 0247: load_model #ARMY 0247: load_model #SNIPER 0247: load_model #IRGOGGLES 038B: load_requested_models :MODEL_LOAD 00D6: if or 8248: not model #ARMY available 8248: not model #SNIPER available 8248: not model #IRGOGGLES available 004D: jump_if_false @Snipe1 0001: wait 0 ms 0002: jump @MODEL_LOAD :Snipe1 Actor.PutAt($PLAYER_ACTOR, 113.2006 1813.9344 33.8984) Actor.Angle($PLAYER_ACTOR) = 90.0 01E8: create_forbidden_for_cars_cube_cornerA -3000.0 3000.0 1000.0 cornerB 3000.0 -3000.0 0.0 022B: create_forbidden_for_peds_cube_cornerA -3000.0 3000.0 1000.0 cornerB 3000.0 -3000.0 0.0 0373: set_camera_directly_behind_player 01F0: set_max_wanted_level_to 0 00C0: set_current_time_hours_to 0 minutes_to 0 01B2: give_actor $PLAYER_ACTOR weapon 34 ammo 100 // Sniper 01B2: give_actor $PLAYER_ACTOR weapon 45 ammo 1 // Thermal Goggles 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 34 1@ = Actor.Create(CIVFEMALE, #ARMY, 15.0932, 1734.1888, 24.9375) 2@ = Actor.Create(CIVFEMALE, #ARMY, 173.695, 1884.2563, 20.9034) 3@ = Actor.Create(CIVFEMALE, #ARMY, 209.9972, 1917.8717, 17.6406) 4@ = Actor.Create(CIVFEMALE, #ARMY, 250.2729, 1904.791, 20.6406) 5@ = Actor.Create(CIVFEMALE, #ARMY, 207.4836, 1813.7704, 21.8672) 6@ = Actor.Create(CIVFEMALE, #ARMY, 175.0317, 1835.9482, 23.2422) 7@ = Actor.Create(CIVFEMALE, #ARMY, 118.2122, 1874.8826, 22.4375) 8@ = Actor.Create(CIVFEMALE, #ARMY, 104.0797, 1900.8153, 33.8984) 9@ = Actor.Create(CIVFEMALE, #ARMY, 102.0104, 1901.4396, 25.4985) Actor.Angle(1@) = 0.0 Actor.Angle(2@) = 0.0 Actor.Angle(3@) = 0.0 Actor.Angle(4@) = 0.0 Actor.Angle(5@) = 0.0 Actor.Angle(6@) = 0.0 Actor.Angle(7@) = 0.0 Actor.Angle(8@) = 0.0 Actor.Angle(9@) = 0.0 0187: $m1 = create_marker_above_actor 1@ 0187: $m2 = create_marker_above_actor 2@ 0187: $m3 = create_marker_above_actor 3@ 0187: $m4 = create_marker_above_actor 4@ 0187: $m5 = create_marker_above_actor 5@ 0187: $m6 = create_marker_above_actor 6@ 0187: $m7 = create_marker_above_actor 7@ 0187: $m8 = create_marker_above_actor 8@ 0187: $m9 = create_marker_above_actor 9@ 0512: show_permanent_text_box 'SNIPE1' // Take the enemy's out with your sniper wait 3000 03E6: remove_text_box 0512: show_permanent_text_box 'SNIPE2' // You can use your night vision goggles for a better sight wait 3000 03E6: remove_text_box :Snipe2 wait 0 if and 0118: actor 1@ dead 0118: actor 2@ dead 0118: actor 3@ dead 0118: actor 4@ dead 0118: actor 5@ dead 0118: actor 6@ dead 0118: actor 7@ dead 0118: actor 8@ dead 0118: actor 9@ dead jf @Snipe2 Marker.Disable($m1) Marker.Disable($m2) Marker.Disable($m3) Marker.Disable($m4) Marker.Disable($m5) Marker.Disable($m6) Marker.Disable($m7) Marker.Disable($m8) Marker.Disable($m9) 022A: remove_forbidden_for_peds_cube_cornerA -3000.0 3000.0 1000.0 cornerB 3000.0 -3000.0 0.0 01E7: remove_forbidden_for_cars_cube_cornerA -3000.0 3000.0 1000.0 cornerB 3000.0 -3000.0 0.0 01F0: set_max_wanted_level_to 6 0394: play_music 1 01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 1 // MISSION PASSED!~n~~w~$~1~ Player.Money($PLAYER_CHAR) += 10000 0249: release_model #ARMY 0249: release_model #SNIPER 0249: release_model #IRGOGGLES Jump @StartIk heb een paar problemen:
1. Ik wil dat hij hier even fade
2. Ik zie de tekst niet. ik heb een kladblok bestand met daarin:
opgeslagen als Missie Sniper.fxt
3. nadat hij 2 keer 3 seconden heeft gewacht op de tekst (die het dus niet deed)
Zegt hij meteen mission passed,
Hij slaat dit dus over:
Alvast bedankt!
Bewerkt: door hippiebus