allemaal goed en wel maar, als ik uit men huis ga dan word ik naar ergens geteleporteerd , soms naar sf soms naar te middle of nowhere waar je alleen deuren ziet
ik heb allemaal verschilende id's voor men huizen en verschillende interiors. Wat doe ik fout ? ik plaats men code hieronder.
#include <a_samp>
#include <dudb>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//----------------------------
//----------------------------
// Full house script by Antironix!
// Just don't remove the credits!
//----------------------------
//----------------------------
#define MAX_DISTANCE_TO_PROP 1.5
#define MAX_HOUSES 100
#define MAX_RENTCOST 1000
#define MIN_RENTCOST 500
#define MAX_BUY_CARS 8
#define CAR_DELIVER_TIME 1 //The time that it takes that your car will be delivered. In hours.
//buyable cars
enum CarInfo {CarModel,CarName[24],CarCost};
new Buyable_Cars[MAX_BUY_CARS][CarInfo] =
{ //Modelid, Buy Name, Price
{411,"Infernus",0},
{522,"NRG-500",50000},
{451,"Turismo",50000},
{541,"Bullet",50000},
{415,"Cheetah",50000},
{429,"Banshee",50000},
{494,"Hotring",50000},
{556,"Monster",50000}
};
//----------------------------
//----------------------------
#define c_y 0xFFFF00AA
#define c_r 0xAA3333AA
new HousePickup[MAX_HOUSES];
new playerinterior[MAX_PLAYERS]=-1;
new Float:housex, Float:housey, Float:housez;
new housemapicon[MAX_PLAYERS];
new playerworld[MAX_PLAYERS];
new bool:KillVeh[MAX_VEHICLES] = false;
forward rentfee();
forward newcar();
forward KillVehicle(carid);
enum HouseInfo
{
Name[24],
Renter[24],
Rentable,
Rentcost,
Cost,
Sell,
Interior,
Virtualworld,
Locked,
Float:InteriorX,
Float:InteriorY,
Float:InteriorZ,
Float:iconx,
Float:icony,
Float:iconz,
Rentfee
}
new hInfo[MAX_HOUSES][HouseInfo];
enum HouseCarInfo
{
HouseCar,
GotCar,
Houseid,
CarModel,
Float:CarX,
Float:CarY,
Float:CarZ,
CarColor1,
CarColor2,
Respawn_Delay,
NewCar
}
new cInfo[MAX_HOUSES][HouseCarInfo];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Simple House System by Antironix");
print("--------------------------------------\n");
AddHouse(0, 1128.3842,-2036.8665,69.5598, 140.4788,1366.9248,1083.8594, 1, 1, 7, 0);
AddHouse(1, 2144.4956,-1687.8196,15.0859, -68.8745,1352.0494,1080.2109, 90000, 70000, 6, 1);
AddHouse(2, 2144.7524,-1663.7031,15.0859, -42.5548,1406.0601,1084.4297, 90000, 70000, 8, 2);
AddHouse(3, 2243.7808,-1639.6422,15.9074, 225.6947,1239.7699,1082.1406, 140000, 110000, 2, 3);
AddHouse(4, 2281.9854,-1643.0022,15.2365, 327.9677,1478.1085,1084.4375, 140000, 110000, 15, 4);
AddHouse(5, 2413.6765,-1648.4363,13.5469, 260.9930,1285.0742,1080.2578, 100000, 75000, 4, 5);
AddHouse(6, 2459.6792,-1690.3212,13.5415, 223.0193,1287.7745,1082.1406, 100000, 75000, 1, 6);
SetTimer("rentfee", 1*1*1*1000, 1);//1 hour
return 0;
}
public OnFilterScriptExit()
{
for(new i=0;i<MAX_HOUSES;i++)
{
DestroyPickup(HousePickup[i]);
DestroyVehicle(cInfo[i][HouseCar]);
}
return 0;
}
#else
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(buy,3,cmdtext);
dcmd(sell,4,cmdtext);
dcmd(enter,5,cmdtext);
dcmd(exit,4,cmdtext);
dcmd(lock,4,cmdtext);
dcmd(unlock,6,cmdtext);
dcmd(home,4,cmdtext);
dcmd(setrent,7,cmdtext);
dcmd(rent,4,cmdtext);
dcmd(unrent,6,cmdtext);
dcmd(house,5,cmdtext);
dcmd(housestats,10,cmdtext);
dcmd(getrent,7,cmdtext);
dcmd(payrent,7,cmdtext);
dcmd(ordercar,8,cmdtext);
return 0;
}
AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
new house[256];
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(!dini_Exists(house))
{
dini_Create(house);
format(hInfo[houseid][Name], 24, "ForSale");
dini_Set(house, "Name", "ForSale");
format(hInfo[houseid][Renter], 24, "ForRent");
dini_Set(house, "Renter", "ForRent");
hInfo[houseid][Rentable] = 0;
dini_IntSet(house, "Rentable", 0);
hInfo[houseid][Rentcost] = 0;
dini_IntSet(house, "Rentcost", 0);
hInfo[houseid][Cost] = Costa;
dini_IntSet(house, "Cost", Costa);
hInfo[houseid][sell] = Sella;
dini_IntSet(house, "Sell", Sella);
hInfo[houseid][interior] = Interiora;
dini_IntSet(house, "Interior", Interiora);
dini_IntSet(house, "Virtualworld", virtualworld);
hInfo[houseid][Virtualworld] = virtualworld;
hInfo[houseid][Locked] = 1;
dini_IntSet(house, "Locked", 1);
hInfo[houseid][interiorX] = interiorX;
hInfo[houseid][interiorY] = interiorY;
hInfo[houseid][interiorZ] = interiorZ;
dini_FloatSet(house, "X", interiorX);
dini_FloatSet(house, "Y", interiorY);
dini_FloatSet(house, "Z", interiorZ);
dini_IntSet(house, "RentPay", 0);
dini_IntSet(house, "RentGet", 0);
cInfo[houseid][HouseCar] = 429;
dini_IntSet(house, "HouseCar", 0);
cInfo[houseid][CarModel] = 429;
dini_IntSet(house, "CarModel", 0);
cInfo[houseid][CarX] = 0;
cInfo[houseid][CarY] = 0;
cInfo[houseid][CarZ] = 0;
dini_FloatSet(house, "CarX", 0);
dini_FloatSet(house, "CarY", 0);
dini_FloatSet(house, "CarZ", 0);
cInfo[houseid][CarColor1] = 0;
cInfo[houseid][CarColor2] = 0;
dini_IntSet(house, "CarColor1", 0);
dini_IntSet(house, "CarColor2", 0);
cInfo[houseid][GotCar] = 0;
print("-");
print("--------------House Created--------------");
printf("- Houseid: %d", houseid);
printf("- Buy Cost: %d", Costa);
printf("- Sell Cost: %d", Sella);
printf("- Interior: %d", Interiora);
printf("- VirtualWorld: %d", virtualworld);
print("-----------------------------------------");
print("-");
}
else
{
format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
hInfo[houseid][Cost] = dini_Int(house, "Cost");
hInfo[houseid][sell] = dini_Int(house, "Sell");
hInfo[houseid][interior] = dini_Int(house, "Interior");
hInfo[houseid][Locked] = dini_Int(house, "Locked");
hInfo[houseid][interiorX] = dini_Float(house, "X");
hInfo[houseid][interiorY] = dini_Float(house, "Y");
hInfo[houseid][interiorZ] = dini_Float(house, "Z");
hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
}
hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
format(house, sizeof(house), "Houses/houseid%d",houseid);
if(strcmp(hInfo[houseid][Name],"ForSale",true)==0)
{
HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought
}
else
{
HousePickup[houseid] = CreatePickup(1272,23, iconX, iconY, iconZ);//bought
}
}
stock SpawnPlayerAtHouse(playerid)
{
new str1[256],pname[24],str[256];
GetPlayerName(playerid, pname, sizeof(pname));
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (dini_Exists(str1))
{
if(dini_Int(str1,"Houseid")!=-255)
{
new Float:x,Float:y,Float:z;
str = dini_Get(str1,"SpawnInt");
SetPlayerInterior(playerid, strval(str));
playerinterior[playerid] = strval(str);
x = dini_Float(str1,"SpawnX");
y = dini_Float(str1,"SpawnY");
z = dini_Float(str1,"SpawnZ");
SetPlayerPos(playerid, x, y, z);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
SpawnPlayerAtHouse(playerid);
}
stock GetHouseStats(playerid, hid)
{
new str2[256];
format(str2, sizeof(str2), "Owned by: %s", hInfo[hid][Name]);
SendClientMessage(playerid, c_y, str2);
if(strcmp(hInfo[hid][Renter],"ForRent",true))
{
format(str2, sizeof(str2), "Rented by: %s", hInfo[hid][Renter]);
SendClientMessage(playerid, c_y, str2);
}
format(str2,sizeof(str2),"Cost: %i",hInfo[hid][Cost]);
SendClientMessage(playerid, c_y, str2);
}
dcmd_sell(playerid,params[])
{
#pragma unused params
new str[255],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "This house isn't yours!");
SendClientMessage(playerid, c_y, "You have sold your house!");
format(str, sizeof(str), "%s has sold houseid 0",pname);
print(str);
GivePlayerMoney(playerid, hInfo[housenumber][sell]);
dini_Set(str1, "Name", "ForSale");
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
format(hInfo[housenumber][Name],255,"ForSale");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
dini_IntSet(str1, "Houseid", -255);
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
RemovePlayerMapIcon(playerid, housemapicon[playerid]);
return 1;
}
dcmd_buy(playerid,params[])
{
#pragma unused params
new str[255],str1[255],pname[24], housenumber;
housenumber = GetHouseID(playerid);
if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!");
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(dini_Exists(str1))
{
if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!");
}
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Not enough money!");
SendClientMessage(playerid, c_y, "You have bought the house!");
format(str, sizeof(str), "%s has bought houseid 0",pname);
print(str);
GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
dini_Set(str1, "Name", pname);
hInfo[housenumber][Name]=pname;
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
new Float:sy, Float:sx, Float:sz;
dini_IntSet(str1, "Houseid", housenumber);
if(!dini_Isset(str1,"Rentid"))
{
dini_IntSet(str1, "Rentid", -255);
}
GetPlayerPos(playerid, sx,sy,sz);
dini_FloatSet(str1, "SpawnX", sx);
dini_FloatSet(str1, "SpawnY", sy);
dini_FloatSet(str1, "SpawnZ", sz);
dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
return 1;
}
dcmd_lock(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have locked your house!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have locked your house!");
dini_IntSet(str1,"Locked",1);
hInfo[housenumber][Locked] = 1;
}
else
{
SendClientMessage(playerid, c_r, "This house isn't yours!");
}
return 1;
}
dcmd_unlock(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have unlocked your house!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
SendClientMessage(playerid, c_y, "You have unlocked your house!");
dini_IntSet(str1,"Locked",0);
hInfo[housenumber][Locked] = 0;
}
else
{
SendClientMessage(playerid, c_r, "This house isn't yours!");
}
return 1;
}
dcmd_enter(playerid,params[])
{
#pragma unused params
new str1[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerPos(playerid, housex, housey, housez);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
GetPlayerName(playerid, pname, 24);
if(hInfo[housenumber][Locked]==1) return SendClientMessage(playerid, c_r, "This house is locked!");
playerworld[playerid] = GetPlayerVirtualWorld(playerid);
SendClientMessage(playerid, c_y, "You entered the house!");
SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]);
SetPlayerInterior(playerid, hInfo[housenumber][interior]);
SetPlayerPos(playerid, hInfo[housenumber][interiorX], hInfo[housenumber][interiorY], hInfo[housenumber][interiorZ]);
playerinterior[playerid] = hInfo[housenumber][interior];
return 1;
}
dcmd_exit(playerid,params[])
{
#pragma unused params
if(GetPlayerInterior(playerid)==playerinterior[playerid])
{
SetPlayerPos(playerid, housex, housey, housez);
SetPlayerInterior(playerid, playerworld[playerid]);
}
else
{
SendClientMessage(playerid, c_r, "You have not entered a house!");
}
return 1;
}
dcmd_home(playerid,params[])
{
#pragma unused params
new str1[256],pname[24];
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(!dini_Exists(str1)) return SendClientMessage(playerid, c_r, "You don't own a house!");
if(dini_Int(str1, "Houseid")!=-255)
{
housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Houseid")][iconx], hInfo[dini_Int(str1, "Houseid")][icony], hInfo[dini_Int(str1, "Houseid")][iconz],31,c_y);
}
else if (dini_Int(str1, "Rentid")!=-255)
{
housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Rentid")][iconx], hInfo[dini_Int(str1, "Rentid")][icony], hInfo[dini_Int(str1, "Rentid")][iconz],31,c_y);
}
else
{
SendClientMessage(playerid, c_r, "You don't own a house!");
}
return 1;
}
dcmd_setrent(playerid,params[])
{
new str[256],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
str = dini_Get(str1,"Name");
if (strcmp(str,pname,true)) return SendClientMessage(playerid, c_r, "This house isn't yours!");
new rentcost, rentable;
if (sscanf(params, "dd", rentable, rentcost)) return SendClientMessage(playerid, c_r, "USAGE: /setrent [0/1] [Rentcost]");
else if (rentcost<MIN_RENTCOST)
{
format(str, sizeof(str), "The minimum rentcost is $%i.", MIN_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if (rentcost>MAX_RENTCOST)
{
format(str, sizeof(str), "The maximum rentcost is $%i.", MAX_RENTCOST);
SendClientMessage(playerid, c_r, str);
return 1;
}
else if(rentable==1)
{
SendClientMessage(playerid, c_y, "Your house is now rentable!");
hInfo[housenumber][Rentable] = 1;
dini_IntSet(str1, "Rentable", 1);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
else if(rentable==0)
{
SendClientMessage(playerid, c_y, "Your house is now not rentable!");
hInfo[housenumber][Rentable] = 0;
dini_IntSet(str1, "Rentable", 0);
hInfo[housenumber][Rentcost] = rentcost;
dini_IntSet(str1, "Rentcost", rentcost);
return 1;
}
return 1;
}
dcmd_rent(playerid,params[])
{
#pragma unused params
new str[255],str1[256],str5[255],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
format(str5, sizeof(str5), "Houses/Users/%s", udb_encode(pname));
if(dini_Isset(str5, "Rentid"))
{
if (dini_Int(str5, "Rentid")!=-255) return SendClientMessage(playerid, c_r, "You can only rent one house at a time!");
}
format(str, sizeof(str), dini_Get(str1,"Name"));
if (strcmp(str,"ForSale",true)==0) return SendClientMessage(playerid, c_r, "This house has no owner!");
if(hInfo[housenumber][Rentable]==0 || strcmp(hInfo[housenumber][Renter], "ForRent", true)) return SendClientMessage(playerid, c_r, "This house is not rentable!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Rentcost]) return SendClientMessage(playerid, c_r, "Not enough money!");
dini_Set(str1, "Renter", udb_encode(pname));
format(hInfo[housenumber][Renter], 24, udb_encode(pname));
dini_IntSet(str5, "Rentid", housenumber);
format(str1, sizeof(str1), "You have rented this house, it will cost you $%i an hour!", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str1);
return 1;
}
dcmd_unrent(playerid,params[])
{
#pragma unused params
new str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if(strcmp(hInfo[housenumber][Renter], pname, true)) return SendClientMessage(playerid, c_r, "You aren't renting this house!");
dini_Set(str1, "Renter", "ForRent");
format(hInfo[housenumber][Renter], 24, "ForRent");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
dini_IntSet(str1, "Rentid", -255);
SendClientMessage(playerid, c_y, "You have unrented this house!");
return 1;
}
dcmd_house(playerid,params[])
{
#pragma unused params
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "House options");
SendClientMessage(playerid, c_y, "-------------");
SendClientMessage(playerid, c_y, "/setrent [0/1] [Cost] - House owner");
SendClientMessage(playerid, c_y, "/ordercar [CarName] - House owner");
SendClientMessage(playerid, c_y, "/getrent - House owner");
SendClientMessage(playerid, c_y, "/lock - Renter/Owner");
SendClientMessage(playerid, c_y, "/unlock - Renter/Owner");
SendClientMessage(playerid, c_y, "/payrent - Renter");
SendClientMessage(playerid, c_y, "/unrent - Renter");
SendClientMessage(playerid, c_y, "/rent - Guest");
SendClientMessage(playerid, c_y, "-------------");
return 1;
}
dcmd_housestats(playerid,params[])
{
#pragma unused params
new str[256],housenumber;
housenumber = GetHouseID(playerid);
format(str, sizeof(str), "Owner: %s", hInfo[housenumber][Name]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Cost: $%d", hInfo[housenumber][Cost]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Renter: %s", hInfo[housenumber][Renter]);
SendClientMessage(playerid, c_y, str);
format(str, sizeof(str), "Rentcost: $%d / hour", hInfo[housenumber][Rentcost]);
SendClientMessage(playerid, c_y, str);
return 1;
}
dcmd_getrent(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
new str[255];
SendClientMessage(playerid, c_y, "You collected the money of the renter!");
format(str, sizeof(str), "Houses/houseid%d", housenumber);
GivePlayerMoney(playerid, dini_Int(str, "RentGet"));
dini_IntSet(str, "RentGet", 0);
}
else
{
SendClientMessage(playerid, c_r, "This house isn't yours!");
}
return 1;
}
dcmd_payrent(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(strcmp(hInfo[housenumber][Renter],pname,true)==0)
{
new str[255];
format(str, sizeof(str), "Houses/houseid%d", housenumber);
if(GetPlayerMoney(playerid)<dini_Int(str, "RentPay")) return SendClientMessage(playerid, c_r, "You don't have enough money to pay the house owner!");
SendClientMessage(playerid, c_y, "You have payed the money to the owner!");
GivePlayerMoney(playerid, -dini_Int(str, "RentPay"));
dini_IntSet(str, "RentPay", 0);
}
else
{
SendClientMessage(playerid, c_r, "You aren't renting this house!");
}
return 1;
}
dcmd_ordercar(playerid,params[])
{
#pragma unused params
new pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
if(cInfo[housenumber][GotCar]==0) return SendClientMessage(playerid, c_r, "This house can't order a car!");
if(strcmp(hInfo[housenumber][Name],pname,true)==0)
{
new carname[40];
if (sscanf(params, "s", carname))
{
SendClientMessage(playerid, c_r, "USAGE: /ordercar [CarName]");
}
else
{
new str[256], abc;
for(new i=0;i<MAX_BUY_CARS;i++)
{
if(strcmp(carname,Buyable_Cars[i][CarName],true)==0)
{
if(GetPlayerMoney(playerid)<Buyable_Cars[i][CarCost]) return SendClientMessage(playerid, c_r, "Not enough money!");
GivePlayerMoney(playerid, -Buyable_Cars[i][CarCost]);
cInfo[housenumber][CarModel] = Buyable_Cars[i][CarModel];
format(str, sizeof(str), "Houses/houseid%d", housenumber);
dini_IntSet(str, "CarModel", Buyable_Cars[i][CarModel]);
format(str, sizeof(str), "You have ordered the %s for $%d!", carname, Buyable_Cars[i][CarCost]);
SendClientMessage(playerid, c_y, str);
SendClientMessage(playerid, c_y, "It will take some time when your car will be delivered.");
cInfo[housenumber][NewCar] = 1;
abc = 1;
}
}
if(abc==0)
{
SendClientMessage(playerid, c_r, "Wrong vehicle name!");
abc=0;
}
}
}
else
{
SendClientMessage(playerid, c_r, "This house isn't yours!");
}
return 1;
}
public newcar()
{
for(new carid=0;carid<MAX_HOUSES;carid++)
{
if(cInfo[carid][NewCar]==1)
{
cInfo[carid][NewCar]=0;
KillVehicle(cInfo[carid][HouseCar]);
cInfo[carid][HouseCar] = CreateVehicle(cInfo[carid][CarModel], cInfo[carid][CarX], cInfo[carid][CarY], cInfo[carid][CarZ], 0.0, cInfo[carid][CarColor1], cInfo[carid][CarColor2], cInfo[carid][Respawn_Delay]);
}
}
}
public KillVehicle(carid)
{
for (new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInVehicle(i, carid))
{
RemovePlayerFromVehicle(i);
KillVeh[carid] = true;
SetVehicleToRespawn(carid);
SendClientMessage(i, c_r, "System: Your car has been destroyed.");
SendClientMessage(i, c_r, "Reason: House system.");
}
else
{
KillVeh[carid] = true;
SetVehicleToRespawn(carid);
}
}
}
public OnVehicleSpawn(vehicleid)
{
for(new i=0;i<MAX_HOUSES;i++)
{
if(KillVeh[cInfo[i][HouseCar]]==true)
{
KillVeh[cInfo[i][HouseCar]] = false;
DestroyVehicle(cInfo[i][HouseCar]);
}
}
}
public rentfee()
{
new str[255],str2[255],pname[24];
for(new houseid=0;houseid<MAX_HOUSES;houseid++)
{
format(str, sizeof(str), "Houses/houseid%d", houseid);
if(strcmp(hInfo[houseid][Renter], "ForRent", true))
{
for(new ii=0;ii<MAX_PLAYERS;ii++)
{
if(IsPlayerConnected(ii))
{
GetPlayerName(ii, pname, 24);
if(strcmp(hInfo[houseid][Renter], pname, true)==0)
{
format(str2, sizeof(str2), "You have to pay $%d for the hour you have rented the hous!", hInfo[houseid][Rentcost]);
SendClientMessage(ii, c_y, str2);
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
hInfo[houseid][Rentfee]=1;
}
}
}
if(hInfo[houseid][Rentfee]==0)
{
if(strcmp(hInfo[houseid][Renter],"ForRent"))
{
dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]);
dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]);
}
}
hInfo[houseid][Rentfee]=0;
}
}
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid));
return 0;
}
stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
stock GetHouseID(playerid)
{
for(new i=0; i<MAX_HOUSES; i++)
{
if(PlayerToPoint(MAX_DISTANCE_TO_PROP, playerid, hInfo[i][iconx], hInfo[i][icony], hInfo[i][iconz]))
{
return i;
}
}
return -255;
}
stock sscanf(string[], format[], {Float,_}:...)
{
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs();
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if (ch >= '0' && ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return 1;
}
}
while ((ch = string[stringPos]) && ch != ' ');
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
ch,
num = 0;
while ((ch = string[stringPos++]))
{
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
case ' ':
{
break;
}
default:
{
return 1;
}
}
}
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new tmp[25];
strmid(tmp, string, stringPos, stringPos+sizeof(tmp)-2);
setarg(paramPos, 0, _:floatstr(tmp));
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != ' ')
{
setarg(paramPos, i++, ch);
}
if (!i) return 1;
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != ' ')
{
stringPos++;
}
while (string[stringPos] == ' ')
{
stringPos++;
}
paramPos++;
}
while (format[formatPos] == 'z') formatPos++;
return format[formatPos];
}
/*public OnVehicleMod(vehicleid, componentid)
{
new house[256];
for(new i=0; i<MAX_HOUSES; i++)
{
format(house, sizeof(house), "Houses/houseid%d",i);
if(!dini_Isset(house, "CarModel")) continue;
if(
}
return 1;
}*/
//}
voor alle duidelijkheid deze code is door Antironix gemaakt!
ik heb het filterscript : a house system.
allemaal goed en wel maar, als ik uit men huis ga dan word ik naar ergens geteleporteerd , soms naar sf soms naar te middle of nowhere waar je alleen deuren ziet
ik heb allemaal verschilende id's voor men huizen en verschillende interiors. Wat doe ik fout ? ik plaats men code hieronder.
voor alle duidelijkheid deze code is door Antironix gemaakt!
op de huizen in de code na dan.
help me astublieft
mvg,darkdudefly