Geplaatst: 28 januari 201114 jaren comment_1795487 public IsVehicleInRadius(Float:radi, playerid, Float:x, Float:y, Float:z) { if(IsPlayerConnected(playerid)) { for(new c=0;c<MAX_VEHICLES;c++) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetVehiclePos(c,oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } } return 0; } Hoord te werken bij de volgene stuk van een command: else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); if(doors == 0) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x,y,z); if(IsVehicleInRadius(5.0, playerid,x,y,z)) { if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID]) { if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"has just unlocked his vehicle."); } else { PlayerActionMessage(playerid,15.0,"has just unlocked her vehicle."); } SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle Unlocked."); SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF); } else { SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!"); } } } Wat is hier mis? Het is technisch gezien hetzelfde als de PlayerToPoint functie.. Toch?
Geplaatst: 28 januari 201114 jaren comment_1795506 Je kan beter je functie hernoemen en herstructureren naar IsPlayerInRangeOfVehicle. stock IsPlayerInRangeOfVehicle(playerid, vehicleid, Float:radius) { new Float:x, Float:y, Float:z; GetVehiclePos(vehicleid, x, y, z); return IsPlayerInRangeOfPoint(playerid, radius, x, y, z); } if(IsPlayerInRangeOfVehicle(playerid, PlayerInfo[playerid][pCar], 5.0) // Kijkt of de player binnen 5 meter van zijn auto is { if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID]) { // Doe je ding } }
Geplaatst: 29 januari 201114 jaren Auteur comment_1795712 Mhm nog steeds Unknown command. Denk dat er dus eerder wat mis is met het commandje; if(strcmp(cmd, "/lock", true) == 0) { new carid=GetPlayerVehicleID(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(PlayerInfo[playerid][pCar] == DynamicCars[carid][CarID]) { GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); if(doors == 0) { if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"has just locked his vehicle."); } else { PlayerActionMessage(playerid,15.0,"has just locked her vehicle."); } SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle Locked."); SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_ON,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF); } else { if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"has just unlocked his vehicle."); } else { PlayerActionMessage(playerid,15.0,"has just unlocked her vehicle."); } SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle unlocked."); SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF); } } else { SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!"); } } else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); if(doors == 0) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x,y,z); if(IsPlayerInRangeOfVehicle(playerid, PlayerInfo[playerid][pCar], 5.0)) { if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID]) { if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"has just unlocked his vehicle."); } else { PlayerActionMessage(playerid,15.0,"has just unlocked her vehicle."); } SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle Unlocked."); SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF); } else { SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!"); } } } else { new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x,y,z); if(IsPlayerInRangeOfVehicle(playerid, PlayerInfo[playerid][pCar], 5.0)) { if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID]) { if(PlayerInfo[playerid][pSex] == 1) { PlayerActionMessage(playerid,15.0,"has just locked his vehicle."); } else { PlayerActionMessage(playerid,15.0,"has just locked her vehicle."); } SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle locked."); SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_ON,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF); } else { SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!"); } } } } return 1; }
Geplaatst: 2 februari 201114 jaren Auteur comment_1798047 Aantal dagen zijn verstreken en zit nog steeds met hetzelfde probleem . Als ik dit soort callbacks wil begrijpen, en waarom ze fout zijn wil ik deze oplossen. Kan iemand hier aub nog eventjes naar kijken? .
Hoord te werken bij de volgene stuk van een command:
Wat is hier mis?
Het is technisch gezien hetzelfde als de PlayerToPoint functie.. Toch?