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[TUT || GMM]Basic Script

Geplaatst:

SA-MP Gamemode tut



Team vs Team script

In deze tutorial leg ik in het kort uit wat en hoe je een Team vs Team gamemode maakt. Voor vragen kan je die gewoon hier stellen of mij PM’en. We beginnen!

Ten eerste open je PAWN en ga je naar file ----> new, je krijgt nu een heel blan script te zien. Nu moet je gaan bedenken wat er allemaal in moet en wat voor gamemode je gaat maken. We houden het simpel en nemen een Vagos vs OGF war.

Je zet bovenaan bij het script onder #include <a_samp> “#include <float>” en “#include <core>” . Daarna moet je teams en kleuren gaan definieren. Dit zet je onder de include’s

#define TEAM_VAGOS 1 // Team Vagos
#define TEAM_BALLAS 2 // Team Ballas

#define COLOR_YELLOW 0xFFFF00AA // Kleur Vagos
#define COLOR_PINK 0xFF66FFAA // Kleur Ballas
#define COLOR_GREY 0xAFAFAFAA // Kleur wanneer je inactive bent

static gTeam[MAX_PLAYERS];

Nu moet je wat forwards zetten, dus dingen die sowieso moeten gebeuren. Denk hierbij aan dingen als: Team kleur zetten, speler klaar maken voor setup, uit de gamemode gaan, etcetera. Zet dit dus onder de define’s

forward SetPlayerToTeamColor(playerid); // Speler naar teamkleur zetten
forward SetupPlayerForClassSelection(playerid); // Speler klaarmaken voor setup
forward SetPlayerTeamFromClass(playerid,classid); // Speler in team zetten
forward ExitTheGameMode(); // uit gamemode gaan

Om je script even ordelijk te houden zet je boven elke header even dit:

//-------------------------------------

Doe dat dus onder de forwards en zet onder het lijntje dit neer:

main()
{
print("\n----------------------------------");
print("  Ballas vs Vagos by [QB]Flame\n");
print("----------------------------------\n");
}

Dit is dus de naam van je script. Zet nu weer de lijn eronder en daarna zet je dit eronder:

public OnGameModeInit()
{
SetGameModeText(“Ballas vs Vagos”);
		SetWorldTime(6); // tijd in uren.
		ShowNameTags(1); // Spelers namen boven health balk aan of uit. Nu aan
		ShowPlayerMarkers(1); // Blokjes op radar aan of uit? Nu aan

		// Vehicles Vagos ---------- Zet hier de autos van de Vagos neer

		// Vehicles Ballas ---------- Zet hier de autos van de Ballas neer

		// Vagos Class ------------ Zet hier de classes van de vagos neer waaruit je kan kiezen

		// Ballas Class ----------- Ze hier de classes van de ballas neer waaruit je kan kiezen


return 1;
}

Oke, hier moet je eindelijk zelf is wat doen. Ik zal de codes + uitleg geven voor de classes en autos.

AddPlayerClass(ID, X, Y, Z, Rotatie, wapen1, wapen1_ammo, wapens2, wapen2_ammo, wapen3, wapen3_ammo);

ID = Ped ID, zie ped.ide

X + Y +Z = De coordinaten. Gebruik SA Place Manager

Rotatie = welke kant kijk je op als je spawnt

Wapen1/2/3 = Het wapen ID van je wapen

Wapen1/2/3_ammo = ammo van wapen

Voorbeeld:

AddPlayerClass(105,2500.2688,-1685.4584,13.4607,44.8214,9,0,25,25,32,200);

Nu die voor autos:

AddStaticVehicle(Auto ID, X, Y, Z, Rotatie, kleur1, kleur2);

Voorbeeld:

AddStaticVehicle(567,2468.3486,-1653.4425,13.2643,91.4342,114,1);

Hiermee moet je de OnGameModeInit() toch wel aardig mee kunnen opvullen. We gaan verder! Nu gaan we bepalen wat er gebeurt als er een speler in het spel komt. Zet die --- lijn er weer en zet dit eronder:

public OnPlayerConnect(playerid)
{
SetPlayerColor(playerid,COLOR_GREY); // Kleur
GameTextForPlayer(playerid,"~r~Ballas ~w~vs ~y~Vagos!",2000,5); // Text 
return 1;
}

Dit krijgt de player dus te zien wanneer hij joint. ~r~ staat voor rood, ~w~ voor wit en ~y~ voor geel.

Nu gaan we de speler klaarmaken voor selectie! Dus het spawn screen wat je te zien krijgt. Zet de ---- lijn er weer neer en dan zet je dit eronder:

public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
		SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
}

Ik denk niet dat ik dit hoef uit te leggen, want je kan aan de commands al zien wat het doet. We gaan weer verder en deze keer zetten we de “SetPlayerTeamFromClass” klaar. Zet de ---- lijn erboven en dan dit eronder:

public SetPlayerTeamFromClass(playerid,classid)
{
if(classid == 0 || classid == 1 || classid == 2) {
	gTeam[playerid] = TEAM_VAGOS;
} else if(classid == 3 || classid == 4 || classid == 5) {
	gTeam[playerid] = TEAM_BALLAS;
}
}

Nu moet je even goed op letten, want anders kan je een groot deel van je code verpesten. Het belangrijkste hier is dit regeltje: “If(classid == 0 || classid == 1 || classid == 2) {“

Het Classid nummer hangt samen met het AddPlayerClass commando. Je MOET dus eerst de 3 vagos classes zetten (daarom staat Vagos ook bovenaan) en daarna pas de 3 Ballas classes. Dan pas gaat het goed. Plaats hieronder de --- lijn.

Nu gaan we de speler naar zijn team kleur zetten. Zet onder de --- lijn dit:

public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_VAGOS) {
	SetPlayerColor(playerid,COLOR_YELLOW); // geel
} else if(gTeam[playerid] == TEAM_BALLAS) {
	SetPlayerColor(playerid,COLOR_PINK); // roze/paars
}
}

Hij kijkt dus eerst of de player de vagos heeft gekozen en zoja zet hij de kleur naar geel, en als de player de ballas heeft gekozen (else if) zet hij de kleur naar paars/roze. Zet de ---- lijn hieronder. Nu gaan we erbij zetten wat men ziet tijdens het class zetten.

public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
SetPlayerTeamFromClass(playerid,classid);

if(classid == 0 || classid == 1 || classid == 2) {
	GameTextForPlayer(playerid,"~y~VAGOS",1000,5);
} else if(classid == 3 || classid == 4 || classid == 5) {
	GameTextForPlayer(playerid,”~r~BALLAS",1000,5);
}

return 1;
}

We naderen het einde! Zet opnieuw de --- lijn hieronder. Nu gaan we erbij zetten wat er gebeurt als een player spawnt. Zet dit onder je lijn:

public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,0);

if(gTeam[playerid] == TEAM_VAGOS) {
	SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
	GameTextForPlayer(playerid,
	   "Kill the ~r~Ballas!"
	   6000,5);
}
else if(gTeam[playerid] == TEAM_BALLAS) {
			SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min); 
	GameTextForPlayer(playerid,
	   "Kill the ~y~Vagos!",
	   6000,5);
}

return 1;
}

De functie “SetplayerWorldBounds” is bedoeld om te zorgen dat men niet naar een ander gebied gaat. Zet hieronder de ---- lijn en zet dan dit eronder:

public ExitTheGameMode()
{
GameModeExit();
}

En dan de finishing touch!

public OnPlayerDeath(playerid, killerid, reason)
{
new deathstr[256];
new whodiedname[MAX_PLAYER_NAME+1];
new whokilledname[MAX_PLAYER_NAME+1];
new deathreasonstr[256];

GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME);
GetWeaponName(reason,deathreasonstr,255);

if(killerid == INVALID_PLAYER_ID) {
	if(strlen(deathreasonstr)) {
		format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr);
	} else {
		format(deathstr,256,"%s died",whodiedname);
	}
	SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
} else {
	GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME);
	if(gTeam[killerid] != gTeam[playerid]) {
		// Valid kill
		if(strlen(deathreasonstr)) {
			format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr);
		} else {
			format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname);
		}
		SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
		SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
 	}
	else {
		// Team kill
		format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr);
		SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
	}
}
	return 1;
}

Credits go to kyeman’s script for this piece of code.

Dit was dus mijn tutorial, ik hoop dat je er wat aan hebt, en voor vragen kan je altijd hier posten, mij PM’en of naar het SA-MP Scripting IRC kannaal gaan. Ik weet niet of het ingame ook werkt, ik ga er wel vanuit, maar als iemand een full script heeft, kan die dan even kijken of het nu werkt ;) ?

Tevens kunnen codes een beetje verpest zijn door de

 tag, in dat geval moet je ze even opnieuw typen  .

[b]:: Handy Link ::[/b]

- http://stephantom2.st.funpic.de/experiment...a_samp-inc.html

  • Reacties 37
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Geplaatst:

eey bedankt voor je tip.

nu ben ik begonnen aan een andere maar dan krijg ik dit

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : warning 217: loose indentation

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : error 029: invalid expression, assumed zero

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : warning 215: expression has no effect

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : error 001: expected token: ";", but found "-identifier-"

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : warning 215: expression has no effect

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : error 001: expected token: ";", but found "-identifier-"

weet iemand wat ik fout doe?? ik ben namelijk beginnner

Respect man!

ik

Geplaatst:
eey bedankt voor je tip.

nu ben ik begonnen aan een andere maar dan krijg ik dit

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : warning 217: loose indentation

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : error 029: invalid expression, assumed zero

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : warning 215: expression has no effect

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : error 001: expected token: ";", but found "-identifier-"

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : warning 215: expression has no effect

C:\Documents and Settings\R. de Roos\Bureaublad\spellen\gta\sa mp server maken\gamemodes\los santos gangwar[NL].pwn(59) : error 001: expected token: ";", but found "-identifier-"

weet iemand wat ik fout doe?? ik ben namelijk beginnner

Respect man!

ik

Uitlijnen, een ; vergeten

  • 1 maand later...
Geplaatst:

ik heb ook een probleempje met mijn script ik heb dit hieruit deze tut gepakt:

public SetPlayerTeamFromClass(playerid,classid)

{
if(classid == 0 || classid == 1 || classid == 2) {
	gTeam[playerid] = TEAM_GROVE;
} if(classid == 3 || classid == 4 || classid == 5) {
	gTeam[playerid] = TEAM_BALLAS;
} if(classid == 6 || classid == 7 || classid == 8) {
	gTeam[playerid] = TEAM_VAGOS;
} if(classid == 9 || classid == 10 || classid == 11) {
	gTeam[playerid] = TEAM_AZTECAS;
}
}
//-------------------------------------

public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_VAGOS) {
	SetPlayerColor(playerid,COLOR_YELLOW); // geel
} if(gTeam[playerid] == TEAM_BALLAS) {
	SetPlayerColor(playerid,COLOR_PINK); // roze/paars
} if(gTeam[playerid] == TEAM_GROVE)  {
	SetPlayerColor(playerid,COLOR_GREEN);
} if(gTeam[playerid] == TEAM_AZTECAS){
	SetPlayerColor(playerid,COLOR_ORANGE);
}
}

Maar de colors werken nog steeds niet >_<

  • 2 weken later...
Geplaatst:

Als ik dit doe dan spawnen er geen dingen meer, ook de standaard objecten nie

  • 1 maand later...
Geplaatst:

bij mij werken de colors ook nie, ik krijg errors:

public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_POLITIE) {
	SetPlayerColor(playerid,COLOR_BLUE); // blauw
} else if(gTeam[playerid] == TEAM_FBI) {
	SetPlayerColor(playerid,COLOR_BLUE); // blauw
} else if(gTeam[playerid] == TEAM_SWAT) {
	SetPlayerColor(playerid,COLOR_BLUE); // blauw
} else if(gTeam[playerid] == TEAM_MAFIA) {
	SetPlayerColor(playerid,COLOR_RED); // rood
} else if(gTeam[playerid] == TEAM_MECHANICS) {
	SetPlayerColor(playerid,COLOR_GREEN); // GROEN
} else if(gTeam[playerid] == TEAM_MEDIC) {
	SetPlayerColor(playerid,COLOR_YELLOW); // geel
} else if(gTeam[playerid] == TEAM_CIVILIANS) {
	SetPlayerColor(playerid,COLOR_WHITE); // wit
} 
}

errors:

D:\Games\SAMP-server\pawno\server.pwn(246) : error 029: invalid expression, assumed zero

D:\Games\SAMP-server\pawno\server.pwn(248) : error 029: invalid expression, assumed zero

D:\Games\SAMP-server\pawno\server.pwn(252) : error 029: invalid expression, assumed zero

D:\Games\SAMP-server\pawno\server.pwn(254) : error 029: invalid expression, assumed zero

D:\Games\SAMP-server\pawno\server.pwn(256) : error 029: invalid expression, assumed zero

hellup :cya:

  • 10 maanden later...
Geplaatst:

ik heb het ook geprobeert, alleen al met mijn eigen jongeren tegen smerissen, maar ik kreeg 9 errors en een aantal waarschuwingen :

(85) : warning 225: unreachable code

(85) : warning 217: loose indentation

(85) : error 029: invalid expression, assumed zero

(85) : error 004: function "SetupPlayerForClassSelection" is not implemented

(89) : warning 217: loose indentation(90) : warning 217: loose indentation

(94) : error 029: invalid expression, assumed zero

(94) : error 004: function "SetPlayerTeamFromClass" is not implemented

(96) : error 017: undefined symbol "classid"

(97) : error 017: undefined symbol "gTeam"

(97) : warning 215: expression has no effect

(97) : error 001: expected token: ";", but found "]"

(97) : error 029: invalid expression, assumed zero

(97) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

9 Errors.

kan iemand mijn script misch. ff fixen want ik heb geen flauw iedee wat er mis is:

#include <a_samp>

#include <float>

#include <core>

#define TEAM_JONGEREN 1 // Team jongeren

#define TEAM_SMERISEN 2 // Team smerisen

#define COLOR_GREEN 0x32CD32AA // Kleur jongeren

#define COLOR_BLUE 0x0000CDAA // Kleur smerisen

#define COLOR_GREY 0xAFAFAFAA // Kleur wanneer je inactive bent

//------------------------------------------------------------------------------

forward SetPlayerToTeamColor(playerid); // Speler naar teamkleur zetten

forward SetupPlayerForClassSelection(playerid); // Speler klaarmaken voor setup

forward SetPlayerTeamFromClass(playerid,classid); // Speler in team zetten

forward ExitTheGameMode(); // uit gamemode gaan

//------------------------------------------------------------------------------

public OnGameModeInit()

{

// Don't use these lines if it's a filterscript

SetGameModeText("Airwar");

AddPlayerClass(67,1660.312,-2402.307,13.55469,134.7722,28,500,37,250,5,0); // jongeren 1

AddPlayerClass(115,1660.312,-2402.307,13.55469,134.7722,28,500,37,250,5,0);// jongeren 1

AddPlayerClass(170,1660.312,-2402.307,13.55469,134.7722,28,500,37,250,5,0); // jongeren 1

AddPlayerClass(280,1645.818,-2675.571,13.54688,330.6429,22,250,23,250,25,100); // smeris

AddPlayerClass(281,1645.818,-2675.571,13.54688,330.6429,22,250,23,250,25,100); // smeris

AddPlayerClass(284,1645.818,-2675.571,13.54688,330.6429,22,250,23,250,25,100); // smeris

AddStaticVehicle(476,1796.8372,-2476.2964,14.2673,178.3301,89,91); //

AddStaticVehicle(476,1783.2672,-2476.2642,14.2623,181.1099,103,102); //

AddStaticVehicle(476,1771.3412,-2476.3823,14.2729,178.8508,71,77); //

AddStaticVehicle(476,1758.2069,-2476.7354,14.2697,178.8175,7,6); //

AddStaticVehicle(476,1746.1855,-2476.2761,14.2965,179.9581,71,77); //

AddStaticVehicle(476,1734.3160,-2476.1763,14.2642,178.8368,7,6); //

AddStaticVehicle(476,1722.0498,-2476.4106,14.2737,179.8360,71,77); //

AddStaticVehicle(476,1709.5515,-2476.3210,14.2809,182.0177,7,6); //

AddStaticVehicle(476,1696.7780,-2476.3201,14.2612,180.0188,71,77); //

AddStaticVehicle(476,1685.2684,-2476.1899,14.2658,179.4795,89,91); //

AddStaticVehicle(476,1672.4994,-2475.9961,14.2651,176.1573,7,6); //

AddStaticVehicle(476,1660.0139,-2476.0527,14.2938,180.8458,71,77); //

AddStaticVehicle(476,1647.6143,-2476.6177,14.2657,182.1340,89,91); //

AddStaticVehicle(476,1636.1099,-2476.5342,14.2624,179.2340,7,6); //

AddStaticVehicle(577,1433.3184,-2493.7463,13.4710,270.0286,8,10); //

AddStaticVehicle(485,1448.1206,-2570.5955,13.2040,188.0168,1,77); //

AddStaticVehicle(476,1543.5247,-2611.1943,14.2495,355.4034,6,7); //

AddStaticVehicle(476,1557.3591,-2610.9236,14.2507,0.0384,89,91); //

AddStaticVehicle(476,1570.4740,-2611.2544,14.2735,1.3837,103,102); //

AddStaticVehicle(476,1582.1486,-2611.1697,14.2573,1.8149,71,77); //

AddStaticVehicle(476,1596.1619,-2611.3086,14.2503,359.9931,7,6); //

AddStaticVehicle(476,1609.3242,-2611.1287,14.2523,357.7919,89,91); //

AddStaticVehicle(476,1622.7618,-2611.5640,14.2722,3.9697,103,102); //

AddStaticVehicle(476,1637.1892,-2611.2649,14.2527,357.1283,71,77); //

AddStaticVehicle(476,1650.5060,-2611.2571,14.2499,359.6149,7,6); //

AddStaticVehicle(476,1662.8473,-2611.1250,14.2710,0.8926,89,91); //

AddStaticVehicle(476,1675.7589,-2610.9846,14.2561,0.7057,103,102); //

AddStaticVehicle(476,1688.6541,-2611.4038,14.2525,358.5987,71,77); //

AddStaticVehicle(476,1702.0942,-2612.0305,14.2632,359.5744,7,6); //

AddStaticVehicle(476,1715.8359,-2612.0088,14.2420,356.4739,89,91); //

AddStaticVehicle(497,1943.3289,-2645.4976,13.7244,0.0011,0,1); //

AddStaticVehicle(497,1956.4980,-2644.9470,13.7237,0.6498,0,1); //

AddStaticVehicle(564,1969.6356,-2468.0806,12.7085,185.7075,0,0); //

AddStaticVehicle(564,1964.7548,-2468.0852,12.7085,186.1145,0,0); //

AddStaticVehicle(564,1959.8259,-2468.7590,12.7085,187.1175,0,0); //

AddStaticVehicle(583,2061.5159,-2431.3315,13.0874,131.8745,1,1); //

AddStaticVehicle(594,1666.8236,-2419.0300,12.7390,201.2130,0,0); //

AddStaticVehicle(607,1496.3966,-2430.9326,13.6093,163.2427,0,0); //

AddStaticVehicle(485,1454.7504,-2465.1226,13.2076,182.7222,1,79); //

AddStaticVehicle(606,1556.2045,-2641.1638,13.5993,137.5406,0,0); //

AddStaticVehicle(606,1649.6750,-2542.9236,17.2856,269.0840,0,0); //

AddStaticVehicle(606,1649.6942,-2533.4072,17.2846,270.3615,0,0); //

AddStaticVehicle(606,1650.0625,-2553.0283,17.2858,270.5369,0,0); //

AddStaticVehicle(425,1957.4086,-2196.6865,14.1190,272.3766,43,0); //

AddStaticVehicle(577,1445.9379,-2594.9373,13.4629,270.9230,8,16); // groot vliegtuig

AddStaticVehicle(608,1454.7676,-2537.7104,14.0783,358.7568,1,1); // trappetje

AddStaticVehicle(608,1458.4314,-2439.8789,14.0876,0.0000,1,1); // trappetje2

return 1;

}

//------------------------------------------------------------------------------

public OnPlayerConnect(playerid)

{

SetPlayerColor(playerid,COLOR_GREY); // Kleur

GameTextForPlayer(playerid,"~g~jongeren ~w~vs ~b~smerissen!",2000,5); // Text

return 1;

//------------------------------------------------------------------------------

public SetupPlayerForClassSelection(playerid)

{

SetPlayerInterior(playerid,11);

SetPlayerPos(playerid,1660.312,-2402.307,13.55469);

SetPlayerCameraPos(playerid,1660.312,-2402.307,13.55469);

SetPlayerCameraLookAt(playerid,1660.312,-2406.307,13.55469);

SetPlayerFacingAngle(playerid,0.0);

}

//------------------------------------------------------------------------------

public SetPlayerTeamFromClass(playerid,classid)

{

if(classid == 67 || classid == 115 || classid == 170) {

gTeam[playerid] = TEAM_JONGEREN;

} else if(classid == 280 || classid == 281 || classid == 284) {

gTeam[playerid] = TEAM_SMERISSEN;

}

}

//------------------------------------------------------------------------------

public SetPlayerToTeamColor(playerid)

{

if(gTeam[playerid] == TEAM_JONGEREN) {

SetPlayerColor(playerid,COLOR_GREEN); // geel

} else if(gTeam[playerid] == TEAM_SMERISSEN) {

SetPlayerColor(playerid,COLOR_BLUE); // roze/paars

}

}

//------------------------------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)

{

SetupPlayerForClassSelection(playerid);

SetPlayerTeamFromClass(playerid,classid);

if(classid == 0 || classid == 1 || classid == 2) {

GameTextForPlayer(playerid,"~g~Jongeren",1000,5);

} else if(classid == 3 || classid == 4 || classid == 5) {

GameTextForPlayer(playerid,”~b~Smerissen",1000,5);

}

return 1;

}

//------------------------------------------------------------------------------

public OnPlayerSpawn(playerid)

{

SetPlayerToTeamColor(playerid);

SetPlayerInterior(playerid,0);

if(gTeam[playerid] == TEAM_Jongeren) {

GameTextForPlayer(playerid,

"vermoord zoveel mogelijk ~b~Smerissen. maak gebruik van de vliegtuigen!"

6000,5);

}

else if(gTeam[playerid] == TEAM_Smerissen) {

GameTextForPlayer(playerid,

"vermoord zoveel mogelijk ~g~Jongeren, maak gebruik van de vliegtuigen!"

6000,5);

}

return 1;

}

//------------------------------------------------------------------------------

public ExitTheGameMode()

{

GameModeExit();

}

//------------------------------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)

{

new deathstr[256];

new whodiedname[MAX_PLAYER_NAME+1];

new whokilledname[MAX_PLAYER_NAME+1];

new deathreasonstr[256];

GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME);

GetWeaponName(reason,deathreasonstr,255);

if(killerid == INVALID_PLAYER_ID) {

if(strlen(deathreasonstr)) {

format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr);

} else {

format(deathstr,256,"%s died",whodiedname);

}

SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);

} else {

GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME);

if(gTeam[killerid] != gTeam[playerid]) {

// Valid kill

if(strlen(deathreasonstr)) {

format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr);

} else {

format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname);

}

SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);

SetPlayerScore(killerid,GetPlayerScore(killerid)+1);

}

else {

// Team kill

format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr);

SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);

}

}

return 1;

}

voor degene die dit wil fixen echt heel erg bedankt.

Geplaatst:

public SetPlayerTeamFromClass(playerid,classid)
{
if(classid == 67 || classid == 115 || classid == 170) 
{
gTeam[playerid] = TEAM_JONGEREN;
} 

else if(classid == 280 || classid == 281 || classid == 284) 
{
gTeam[playerid] = TEAM_SMERISSEN;
}
}

Moet volgens mij worden:

public SetPlayerTeamFromClass(playerid,classid)
{
if(classid == 0 || classid == 1 || classid == 2) 
{
gTeam[playerid] = TEAM_JONGEREN;
} 

else if(classid == 3 || classid ==4 || classid == 5) 
{
gTeam[playerid] = TEAM_SMERISSEN;
}
}

Bewerkt: door Basssss

Geplaatst:

neey dat is het helaas niet, ik heb dan nog steeds 9 errors.

Bewerkt: door Morph1

Geplaatst:

de meeste errors zitten in dit stuk:

public SetPlayerTeamFromClass(playerid,classid)

{

if(classid == 0 || classid == 1 || classid == 2) {

gTeam[playerid] = JONGEREN;

} else if(classid == 3 || classid == 4 || classid == 5) {

gTeam[playerid] = SMERISSEN;

}

}

dit zijn de errors, en die zijn het zelfde als bij lijn 103 (101 en 103 rood gekleurd)

(101) : error 028: invalid subscript (not an array or too many subscripts): "gTeam"

(101) : warning 215: expression has no effect

(101) : error 001: expected token: ";", but found "]"

(101) : error 029: invalid expression, assumed zero

(101) : fatal error 107: too many error messages on one line

  • 2 weken later...
Geplaatst:

Ik krijg dit te zien:

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(36) : error 029: invalid expression, assumed zero

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(36) : error 017: undefined symbol "Ballas"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(36) : error 017: undefined symbol "vs"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(36) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

4 Errors.

als ik dan new Ballas; en new vs; doe dan krijg ik:

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(37) : error 029: invalid expression, assumed zero

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(37) : warning 215: expression has no effect

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(37) : error 001: expected token: ";", but found "-identifier-"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(37) : warning 215: expression has no effect

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(37) : error 001: expected token: ";", but found "-identifier-"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(37) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

4 Errors.

hoe los ik dit op?

Geplaatst:

Voor dat iemand je uberhout kan helpen moet je toch eerst het deel waar de fout in zit of heel je script posten.

Anders kunnen we 't niet zien

Edit: 1 ding kan je proberen heb je mischien al paar fouten weg

bovenaan staat dit in de tutorial.

#define TEAM_VAGOS 1 // Team Vagos

#define TEAM_BALLAS 2 // Team Ballas

dan moet je dat ook met jou script doen bijv

#define TEAM_VS 1 // Team VS

#define TEAM_BALLAS 2 // Team Ballas

Bewerkt: door qum

Geplaatst:

dit is die regel 38:

SetGameModeText(“Ballas vs Vagos”);

ik heb verder niks veranderd:

#include <a_samp>
#include <float>
#include <core>


// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#define TEAM_VAGOS 1 // Team Vagos
#define TEAM_BALLAS 2 // Team Ballas

#define COLOR_YELLOW 0xFFFF00AA // Kleur Vagos
#define COLOR_PINK 0xFF66FFAA // Kleur Ballas
#define COLOR_GREY 0xAFAFAFAA // Kleur wanneer je inactive bent


static gTeam[MAX_PLAYERS];

forward SetPlayerToTeamColor(playerid); // Speler naar teamkleur zetten
forward SetupPlayerForClassSelection(playerid); // Speler klaarmaken voor setup
forward SetPlayerTeamFromClass(playerid,classid); // Speler in team zetten
forward ExitTheGameMode(); // uit gamemode gaan

main()
{
print("\n----------------------------------");
print("  (Ballas vs Vagos by [QB]Flame\n");
print("----------------------------------\n");
}

//--------------------------------------------------------------------------
new Ballas;
new vs;

public OnGameModeInit()
{
SetGameModeText(“Ballas vs Vagos”);
		SetWorldTime(6); // tijd in uren.
		ShowNameTags(1); // Spelers namen boven health balk aan of uit. Nu aan
		ShowPlayerMarkers(1); // Blokjes op radar aan of uit? Nu aan

		// Vehicles Vagos ---------- Zet hier de autos van de Vagos neer
AddStaticVehicle(411,1990.5304,-1274.8484,23.5474,179.9483,123,1); //1
AddStaticVehicle(451,1978.9088,-1275.0537,23.5267,180.5944,18,18); //1
AddStaticVehicle(461,2022.3484,-1272.8076,23.5686,2.8655,53,1); //1
AddStaticVehicle(461,2019.7675,-1272.8455,23.5702,356.3444,53,1); //1
		// Vehicles Ballas ---------- Zet hier de autos van de Ballas neer
AddStaticVehicle(461,2255.7495,-1421.4042,23.6214,172.2777,53,1); //2
AddStaticVehicle(461,2240.9497,-1423.4565,23.6522,19.2248,53,1); //2
AddStaticVehicle(490,2235.6836,-1425.1844,24.3253,1.4257,0,0); //2
AddStaticVehicle(490,2256.9307,-1424.6719,24.3007,359.5161,0,0); //2
		// Vagos Class ------------ Zet hier de classes van de vagos neer waaruit je kan kiezen
AddPlayerClass(3,1995.4502,-1269.2792,23.9844,4.8686,0,0,0,0,0,0); // 1 1
AddPlayerClass(4,1998.8303,-1270.4124,23.9844,2.6753,0,0,0,0,0,0); // 1 2
AddPlayerClass(5,1992.7712,-1270.2063,23.9844,2.6753,0,0,0,0,0,0); // 1 3
		// Ballas Class ----------- Ze hier de classes van de ballas neer waaruit je kan kiezen
AddPlayerClass(0,2246.5210,-1410.8179,24.0000,191.1392,0,0,0,0,0,0); // 2 1
AddPlayerClass(1,2253.0173,-1409.9825,25.0887,190.1992,0,0,0,0,0,0); // 2 2
AddPlayerClass(2,2249.9221,-1422.5824,24.0696,8.4641,0,0,0,0,0,0); // 2 3
{

return 1;
}

//----------------------------------------------------------------------------

public OnPlayerConnect(playerid)
{
SetPlayerColor(playerid,COLOR_GREY); // Kleur
GameTextForPlayer(playerid,"~r~Ballas ~w~vs ~y~Vagos!",2000,5); // Text
return 1;
}
//----------------------------------------------------------------------------

public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
		SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
}
//----------------------------------------------------------------------------
public SetPlayerTeamFromClass(playerid,classid)
{
if(classid == 0 || classid == 1 || classid == 2) {
	gTeam[playerid] = TEAM_VAGOS;
} else if(classid == 3 || classid == 4 || classid == 5) {
	gTeam[playerid] = TEAM_BALLAS;
}
}
//----------------------------------------------------------------------------
public SetPlayerToTeamColor(playerid)
{
if(gTeam[playerid] == TEAM_VAGOS) {
	SetPlayerColor(playerid,COLOR_YELLOW); // geel
} else if(gTeam[playerid] == TEAM_BALLAS) {
	SetPlayerColor(playerid,COLOR_PINK); // roze/paars
}
}
//----------------------------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
SetPlayerTeamFromClass(playerid,classid);

if(classid == 0 || classid == 1 || classid == 2) {
	GameTextForPlayer(playerid,"~y~VAGOS",1000,5);
} else if(classid == 3 || classid == 4 || classid == 5) {
	GameTextForPlayer(playerid,”~r~BALLAS",1000,5);
}

return 1;
}
//----------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,0);

if(gTeam[playerid] == TEAM_VAGOS) {
	SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
	GameTextForPlayer(playerid,
	   "Kill the ~r~Ballas!"
	   6000,5);
}
else if(gTeam[playerid] == TEAM_BALLAS) {
			SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min);
	GameTextForPlayer(playerid,
	   "Kill the ~y~Vagos!",
	   6000,5);
}

return 1;
}
//----------------------------------------------------------------------------
public ExitTheGameMode()
{
GameModeExit();
}
//----------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new deathstr[256];
new whodiedname[MAX_PLAYER_NAME+1];
new whokilledname[MAX_PLAYER_NAME+1];
new deathreasonstr[256];

GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME);
GetWeaponName(reason,deathreasonstr,255);

if(killerid == INVALID_PLAYER_ID) {
	if(strlen(deathreasonstr)) {
		format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr);
	} else {
		format(deathstr,256,"%s died",whodiedname);
	}
	SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
} else {
	GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME);
	if(gTeam[killerid] != gTeam[playerid]) {
		// Valid kill
		if(strlen(deathreasonstr)) {
			format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr);
		} else {
			format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname);
		}
		SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
		SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
	 }
	else {
		// Team kill
		format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr);
		SendClientMessageToAll(OBJECTIVE_COLOR, deathstr);
	}
}
return 1;
}
//----------------------------------------------------------------------------

Bewerkt: door mosweg

Geplaatst:

Zie het verschil:

Jij gebruikt: “ en ” terwijl het zo moet zijn: " en ".

Geplaatst:

nu is het:

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(40) : warning 217: loose indentation

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(45) : warning 217: loose indentation

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(69) : warning 225: unreachable code

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(69) : error 029: invalid expression, assumed zero

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(69) : error 004: function "OnPlayerConnect" is not implemented

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(71) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(72) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(77) : warning 225: unreachable code

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(77) : error 029: invalid expression, assumed zero

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(77) : error 004: function "SetupPlayerForClassSelection" is not implemented

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(79) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(80) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(81) : warning 217: loose indentation

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(81) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(82) : warning 217: loose indentation

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(82) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(83) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(86) : error 029: invalid expression, assumed zero

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(86) : error 004: function "SetPlayerTeamFromClass" is not implemented

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(88) : error 017: undefined symbol "classid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(89) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(90) : error 017: undefined symbol "classid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(91) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(95) : error 029: invalid expression, assumed zero

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(95) : error 004: function "SetPlayerToTeamColor" is not implemented

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(97) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(98) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(99) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(100) : error 017: undefined symbol "playerid"

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(105) : error 029: invalid expression, assumed zero

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(105) : error 004: function "OnPlayerRequestClass" is not implemented

C:\Documents and Settings\Bjorn.123370910318\Bureaublad\Server\pawno\new.pwn(107) : error 004: function "SetupPlayerForClassSelection" is not implemented

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

26 Errors.

Geplaatst:

Check of je haakjes (, ), { en } wel allemaal kloppen.

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