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Ik wil compilen, maar ik krijg een error:
Mijn code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.03 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 Camera.SetAtPos(2488.56, -1666.84, 13.38) $PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayer set_weather 0 wait 0 Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso) Player.Build($PLAYER_CHAR) Player.CanMove($PLAYER_CHAR) = True fade 1 0 select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here $DEFAULT_WAIT_TIME = 250 03E6: remove_text_box :MAIN_297 wait $DEFAULT_WAIT_TIME 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes jump @MAIN_297 // Load models 0247: load_model #GUN_PARA 038B: load_requested_models :MODEL_LOAD 00D6: if or 8248: not model #GUN_PARA available 004D: jump_if_false @MODEL_SPAWN 0001: wait 0 ms 0002: jump @MODEL_LOAD :MODEL_SPAWN 032B: $tower_para = create_weapon_pickup #GUN_PARA group 12 ammo 1 at 1555.132 -1353.394 329.40 $tower_para 014B: $skatepark_nrg = init_parked_car_generator #NRG500 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1917.476 -1418.366 16.359 angle 270.0 014C: set_parked_car_generator $skatepark_nrg cars_to_generate 101 014B: $skatepark_bmx = init_parked_car_generator #BMX -1 -1 1 alarm 0 door_lock 0 0 10000 at 1954.081 -1364.178 24.143 angle 180.0Ook denk ik dat ik de parachute niet op de goede manier spawn.