Jump to content
Geplaatst:
comment_838338

Ik wil compilen, maar ik krijg een error:

ongeldigaantalconditiesjz2.jpg

Mijn code:

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.03      

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

{$VERSION 3.1.0027}

//-------------MAIN---------------
thread 'MAIN' 
01F0: set_max_wanted_level_to 6 
set_wb_check_to 0 
00C0: set_current_time_hours_to 8 minutes_to 0 
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 
Camera.SetAtPos(2488.56, -1666.84, 13.38)
$PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
Camera.SetBehindPlayer
set_weather 0 
wait 0 
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
fade 1 0 
select_interior 0 
0629: change_integer_stat 181 to 4 
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here 
$DEFAULT_WAIT_TIME = 250 
03E6: remove_text_box 

:MAIN_297
wait $DEFAULT_WAIT_TIME 
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 
jump @MAIN_297 

// Load models
0247: load_model #GUN_PARA
038B: load_requested_models

:MODEL_LOAD
00D6: if or
8248:   not model #GUN_PARA available
004D: jump_if_false @MODEL_SPAWN
0001: wait 0 ms
0002: jump @MODEL_LOAD

:MODEL_SPAWN
032B: $tower_para = create_weapon_pickup #GUN_PARA group 12 ammo 1 at 1555.132 -1353.394 329.40
$tower_para

014B: $skatepark_nrg = init_parked_car_generator #NRG500 -1 -1 1 alarm 0 door_lock 0 0 10000 at 1917.476 -1418.366 16.359 angle 270.0
014C: set_parked_car_generator $skatepark_nrg cars_to_generate 101
014B: $skatepark_bmx = init_parked_car_generator #BMX -1 -1 1 alarm 0 door_lock 0 0 10000 at 1954.081 -1364.178 24.143 angle 180.0

Ook denk ik dat ik de parachute niet op de goede manier spawn.

  • Reacties 32
  • Bezichtigingen 1.8k
  • Created
  • Laatste reactie

Top Posters In This Topic

Featured Replies

Een reactie plaatsen

Je kan nu een reactie plaatsen en pas achteraf registreren. Als je al lid bent, log eerst in om met je eigen account een reactie te plaatsen.

Gast
Op dit onderwerp reageren...

Recent actief 0

  • Er zijn hier geen geregistreerde gebruikers aanwezig.