Ik ben momenteel bezig met een missie voor mijn TC mod Tiberium Return.
Ik heb nu een lange code samen met Beagle gemaakt maar jammer genoeg crasht hij, het gaat om een missie dat gelijk start wanneer je een new game start.
Dit is de volledige main.scm van de mod, onderaan zie je het ''missie'':
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.04
DEFINE MISSIONS 0
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{$VERSION 3.1.0027}
//-------------MAIN---------------
thread 'MAIN'
fade 0 0
042C: set_total_missions_to 0
030D: set_max_progress 0
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time_hours_to 10 minutes_to 0
$7 = -138.1155
$6 = -136.909
$5 = 10.06569
04E4: unknown_refresh_game_renderer_at $7 $6
Camera.SetAtPos($7, $6, $5)
062A: change_float_stat 165 to 999.0
062A: change_float_stat 23 to 999.0
062A: change_float_stat 21 to 0.0
062A: change_float_stat 163 to 999.0
062A: change_float_stat 160 to 999.0
062A: change_float_stat 229 to 999.0
062A: change_float_stat 223 to 999.0
062A: change_float_stat 230 to 999.0
0629: change_integer_stat 181 to 4
0629: change_integer_stat 68 to 0
$PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 190.0
set_weather 1
Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.Build($PLAYER_CHAR)
select_interior 0
Player.CanMove($PLAYER_CHAR) = True
01B7: release_weather
016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0
032B: $MYWEAP = create_weapon_pickup #MP5LNG group 15 ammo 350 at -132.5553 -135.6695 10.06114
fade 1 1000
wait 100
03E6: remove_text_box
create_thread @MAIN_439
:MAIN_427
wait 2500
jump @MAIN_427
:MAIN_439
00BA: show_text_styled GXT 'HANS' time 1000 style 2 // Test name
Model.Load(#fbi)
038B: load_requested_models
:MAIN_461
if
not Model.Available(#fbi)
jf @MAIN_487
wait 0
jump @MAIN_461
:MAIN_487
10@ = Actor.Create(COP, #fbi, -130.8409, -132.7771, 12.0)
Model.Destroy(#fbi)
Ik krijg dus onder het laden een crash, kan iemand me hiermee helpen?
Hallo iedereen,
Ik ben momenteel bezig met een missie voor mijn TC mod Tiberium Return.
Ik heb nu een lange code samen met Beagle gemaakt maar jammer genoeg crasht hij, het gaat om een missie dat gelijk start wanneer je een new game start.
Dit is de volledige main.scm van de mod, onderaan zie je het ''missie'':
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.04 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 $7 = -138.1155 $6 = -136.909 $5 = 10.06569 04E4: unknown_refresh_game_renderer_at $7 $6 Camera.SetAtPos($7, $6, $5) 062A: change_float_stat 165 to 999.0 062A: change_float_stat 23 to 999.0 062A: change_float_stat 21 to 0.0 062A: change_float_stat 163 to 999.0 062A: change_float_stat 160 to 999.0 062A: change_float_stat 229 to 999.0 062A: change_float_stat 223 to 999.0 062A: change_float_stat 230 to 999.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 190.0 set_weather 1 Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 032B: $MYWEAP = create_weapon_pickup #MP5LNG group 15 ammo 350 at -132.5553 -135.6695 10.06114 fade 1 1000 wait 100 03E6: remove_text_box create_thread @MAIN_439 :MAIN_427 wait 2500 jump @MAIN_427 :MAIN_439 00BA: show_text_styled GXT 'HANS' time 1000 style 2 // Test name Model.Load(#fbi) 038B: load_requested_models :MAIN_461 if not Model.Available(#fbi) jf @MAIN_487 wait 0 jump @MAIN_461 :MAIN_487 10@ = Actor.Create(COP, #fbi, -130.8409, -132.7771, 12.0) Model.Destroy(#fbi)Ik krijg dus onder het laden een crash, kan iemand me hiermee helpen?
Alvast bedankt, RD