Dizzee Geplaatst: 29 januari 2006 Rapport Geplaatst: 29 januari 2006 Je gaat gewoon in het menu met L + Up. Dan ga je naar de auto-spawn functie. Je kiest tussen de verschillende voertuigen met de pijltjestoetsen (links of naar rechts) tot je de Hunter, Maverick,... en zo ziet staan. Dan druk je op L of op het Cirkeltje Je had uitleg erover ook gewoon met de zoekfunctie kunnen vinden. Je zou ook op dit topic uitgekomen zijn... KLIK
Renzz Geplaatst: 29 januari 2006 Rapport Geplaatst: 29 januari 2006 HELP!!! ik heb het ook gedaan maar ik krijg het menu maar niet geopend kan iemand mij het even duidelijk uitleggen met dat cheat device??
Dizzee Geplaatst: 29 januari 2006 Rapport Geplaatst: 29 januari 2006 Is het gelukt om de cheatdevice zelf te installeren? Zoja, het kan zijn dat hij je vorige savegame eerst laad, dus je moet eerst nog de cheatdevice laden. Je gaat gewoon naar 'load game' en laad de savegame met de cheatdevice in. Als hij geladen is, zou het menu er vanzelf moeten staan. Als dat niet zo is, probeer dan eens 'L + Up' te drukken. Succes.
GTAZippert Geplaatst: 30 januari 2006 Rapport Geplaatst: 30 januari 2006 Dat doe ik ook maar ik zie geen menu :( Kijk zo staat hetnu in mijn savedata: Is toch goed?
GTAZippert Geplaatst: 30 januari 2006 Rapport Geplaatst: 30 januari 2006 Joepi dat cheat ding werkt Heb nu een heli in mijn garage!:
Dizzee Geplaatst: 30 januari 2006 Rapport Geplaatst: 30 januari 2006 Dat is een Maverick. @GTAZippert, Wat was er nu fout?
Quiz Geplaatst: 30 januari 2006 Rapport Geplaatst: 30 januari 2006 Cheatdevice 8b is uitekomen nieuwe mogelijkheden: v0.8: Rocket Boost! v0.8b: Teleport to player target (the player-set red marker on the map) Video recorder optimizations US/Canada version 0.8 http://www.maxbot.com/gta/CheatDevice08bUS.zip UK/EU version 0.8 http://www.maxbot.com/gta/CheatDevice08bUK.zip
Dogwatch Geplaatst: 31 januari 2006 Rapport Geplaatst: 31 januari 2006 nieuwe mogelijkheden:v0.8b: Teleport to player target (the player-set red marker on the map) Video recorder optimizations Das wel beter vooral dat teleporteren.
Dfix Geplaatst: 31 januari 2006 Rapport Geplaatst: 31 januari 2006 (bewerkt) Hey, Ik heb alle topics gelezen over deze bomvol foute cheat device. En precies gedaan zoals het er stond maar ik krijg nog steeds corrupt data. Mike Edit: Oh, wacht nu doet de Cheat Device het wel, als ik hem als eerst zet. Maar dan doet mijn echte savegame het niet, die als 2e staat. Bewerkt: 31 januari 2006 door Dfix
Dizzee Geplaatst: 31 januari 2006 Rapport Geplaatst: 31 januari 2006 Zucht, Ik wil niet vervelend overkomen ofzo, maar ik had laatst alle topics over de cheatdevice samengevoegd. Ik zou dus graag hebben dat alles over de cheatdevice, problemen of vragen, gewoon in dat topic worden gezet. Ik zal hem voor de laatste keer samenvoegen, volgende keren gaat hij gewoon op slot... Ontopic: Je mag de namen van de mappen waar de savegame inzit, niet van naam veranderen zodat hij op een ander slot komt te staan. Je kan dit wel doen, door in het spel zelf op een ander slot te saven. De cheatdevice komt altijd op slot 1 te staan. Dus je moet maken dat jouw originele savegame op een ander slot zit. Dan haal je eerst al je savegames van je memory card. Zet dan de cheatdevice erin en daarna zet je pas jouw andere savegames erin.
<<Salvatore Leone>> Geplaatst: 1 februari 2006 Rapport Geplaatst: 1 februari 2006 Das Hendig [bosch accentje]
<<Salvatore Leone>> Geplaatst: 7 februari 2006 Rapport Geplaatst: 7 februari 2006 Object Spawning is een manier om nieuwe maps eilanden en anderen dingen op te bouwen hier onder kun je zien hoe het werkt OBJECT CREATION You can use this cheat to spawn an object outside your stauntin safehouse For US version of the game #cheat Engine setfloat(09591670, 0,-1,0); //rotation values setfloat(09591680, 1,0,0);//rotation values setfloat(09591690, 0,0,1);//rotation values setfloat(095916A0, 295.59,-472.22, 25.17)//xyz location setshort(095916C8, 0xcd7)//model id For UK version of the game #cheat Engine setfloat(09590350, 0,-1,0); //rotation values setfloat(09590360, 1,0,0);//rotation values setfloat(09590370, 0,0,1);//rotation values setfloat(09590380, 295.59,-472.22, 25.17)//xyz location setshort(095903a8, 0xcd7)//model id edit 0cd7 to the value of the object you want. You can only use one engine for every object. changing tthe values in the engine changes the location you want it to be on Thanks to Fenn for the idea the word Engine Thanks to ADePSP for finding the UK version of this ------------------------------------------------------------------------------------------- How to rotate objects these cheats shows how to rotate the objects. #cheat obj infront 90 degree rotation setfloat(09591670, 0,-1,0); //cos(90 degrees),-sin(90 degrees),0 setfloat(09591680, 1,0,0); //sin(90 degrees),cos(90 degrees),0 setfloat(09591690, 0,0,1); setfloat(095916A0, 295.59,-472.22, 25.17) setshort(095916C8, 0xcd7) //90 degree opposite direction == 270 degrees #cheat obj infront 270 degree rotation //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(09591610, 0,1,0); //cos(270 degrees),-sin(270 degrees),0 setfloat(09591620, -1,0,0); //sin(270 degrees),cos(270 degrees),0 setfloat(09591630, 0,0,1); setfloat(09591640, 292.28,-462.95, 25.47) setshort(09591668, 0x1E0) #cheat obj infront 180 degree rotation //for glass there is no difference, but for other objects like //0x1E0 (keep out gate) this will make it face the opposite direction setfloat(095915B0, -1,0,0) //cos(180 degrees),-sin(180 degrees),0 setfloat(095915C0, 0,-1,0) //sin(180 degrees),cos(180 degrees),0 setfloat(095915D0, 0,0,1) setfloat(095915E0, 298.67,-457.74, 25.48) setshort(09591608, 0x1E0) #cheat obj infront 225 degree setfloat(09591550, -.707107,.707107,0); //cos(225 degrees), -sin(225 degrees),0 setfloat(09591560, -.707107,-.707107,0); //sin(225 degrees), cos(225 degrees),0 setfloat(09591570, 0,0,1); setfloat(09591580, 299.90,-438.05, 26.02) setshort(095915A8, 0xcd7) #cheat obj infront 45 degree setfloat(095914F0, .707107,-.707107,0); //cos(45 degrees),-sin(45 degrees),0 setfloat(09591500, .707107,.707107,0); //sin(45 degrees),cos(45 degrees),0 setfloat(09591510, 0,0,1); setfloat(09591520, 290.59,-439.22, 26.02) setshort(09591548, 0xcd7) To rotate any object around the Z axis first put cos(X degrees) [where X is an angle] into google and copy the answer into setfloat(095914F0, HERE,...,0) Then put in -sin(X degrees) and copy the result into setfloat(095914F0, 1st result, HERE,0). Then put in sin(X degrees) and copy the result into setfloat(09591500, HERE,...,0). Finally put in cos(X degrees) into setfloat(09591500, 3rd result, HERE,0). The third line should always be setfloat(09591510, 0,0,1). Replacing the cos/sin with the results from google like this: CODE #cheat obj infront X degree Z axis setfloat(095914F0, cos(X degrees),-sin(X degrees),0); setfloat(09591500, sin(X degrees),cos(X degrees),0); setfloat(09591510, 0,0,1); setfloat(09591520, 290.59,-439.22, 26.02) setshort(09591548, 0xcd7) Rotations around the other X and Y axis are possible, using the same technique for the Z axis: CODE #cheat obj infront X degree Y axis setfloat(09591490, cos(X degrees),0,sin(X degrees)); setfloat(095914A0, 0,1,0); setfloat(095914B0, -sin(X degrees),0,cos(X degrees)); setfloat(095914C0, 290.59,-439.22, 26.02) setshort(095914E8, 0xcd7) #cheat obj infront X degree X axis setfloat(09591430, 1,0,0); setfloat(09591440, 0,cos(X degrees),-sin(X degrees)); setfloat(09591450, 0,sin(X degrees),cos(X degrees)); setfloat(09591460, 290.59,-439.22, 26.02) setshort(09591488, 0xcd7) Thanks to joek2100 for this ------------------------------------------------------------------------------------------- Basic structure of the objects This can be used to edit size and other thinghs about your objects. If you are using the "standard" object listed above you should pluss the value listed here with 0x099b7550 0x0000 = (float) y right hand vector 0x0004 = (float) x right hand vector 0x0008 = (float) z right hand vector 0x0010 = (float) x forward vector 0x0014 = (float) y forward vector 0x0018 = (float) z forward vector 0x0020 = (float) x rotation around the given axis 0x0024 = (float) y rotation around the given axis 0x0028 = (float) z rotation around the given axis 0x0030 = (float) x coordinate 0x0034 = (float) y coordinate 0x0038 = (float) z coordinate 0x0058 = (short) model id 0x0070 = (float) x velocity 0x0074 = (float) y velocity 0x0078 = (float) z velocity 0x0080 = (float) x rotational momentum 0x0084 = (float) y rotational momentum 0x0088 = (float) flat rotational momentum Found by edisoncarter and list made by edisoncarter ------------------------------------------------------------------------------------------- If you want to find more objects then the address o99b75a8 is good for that. becouse then you can edit the model id after it has been spawned with a different model id. making it easier to check several vcalues quicker. Here is the values you should use for the different objects. Very many of the possible values have not been found. So if you want to find some then you could just try random values and report what/if anything you get. Thanks to f00tballplaya for finding some objects here. Thanks to joek2100 for findng HUNDREDS of these objects ...............0x000................ 0000-0007: nothing 0008: (CRASH) 0009-0028: nothing ...............0x100................ all values found 017c-0186 nothing 0187-018a part of railroad track 018b-0198 nothing 0199-019e crash 019f-01a7 nothing 01a8 metal wall 01a9-01b6 nothing 01b7 red metal (? garage door) 01b8-01be nothing 01bf grey wall 01c0 crash 01c1-01c2 nothing 01c3 metal door 01c4 metal door 01c5-01d4 nothing 01d5-01da crash 01db-01dd nothing 01de keep out gate 01df nothing 01e0 taller keep out gate 01e1 nothing 01e2 nothing 01e3 nothing 01e4 tunnel shafting in progress with gate attached 01e5 nothing 01e6 tunnel shafting in progress with wooden thing attached 01e7-01e9 nothing 01ea warning closed to traffic with 5 road blocks (? for bridge) 01eb-01ed nothing 01ee metal railing 01ef metal railing 01f0 smaller metal railing 01f1 long metal railing 01f2 metal fence 01f3 metal fence with barbed wire on top 01f4-01f8 nothing 01f9-01ff nothing 017b road with three yellow sqaures 016c-017a nothing 016B road 0164-016A nothing 0163 (CRASH) 0148-0162 nothing 013A-0147 part of a railroad track 0132-0139 nothing 0131 part of a bridge 0130 nothing 0129 (CRASH) 0128 (CRASH) 0127 (CRASH) 0126 looks like the middle or somthing of a minigun 0125 extremly small object 0124 photo camera 0123 remote detonator 0122 looks like the bottom part of a minigun 0121 looks kinda like a minigun 0120 flame thrower 011f rocket launcher 011e newer looking sniper 011d sniper rifle 011c fourth uzi 011b a third uzi 011a differnt uzi 0119 an uzi 0118 some weapon 0117 shotgun 0116 different shotgun 0115 normal shotgun 0114 AK thinghy I think 0113 colt? 0112 handgun 0111 rocket thinghy 0110 moltov 010F teargas 010E handgrenade 010D chainsaw 010C sword 010B shorter sword 010A axe 0109 diferent axe 0108 basebal bat 0107 knife 0106 police bat 0105 hockey club 0104 knife of somesort 0103 brass cnuckles 0102 somthing 0101 (CRASH) 0100 (CRASH) ...............0x200................all values found 0200: nothing 0201: nothing 0202: red thinghy 0203: nothing 0204: a huge garage door or somthing 0206: briefcase 0207: buoy 0208: not sure what it is... 0209: fire hydrant 020A: money 020B: a bomb with a red light (o somthing like that) 020C: a wooden box 020D: a door (old objects also sticks with it if you change to this one) 020E: nothing 020F: a lamp for outdoors with a powerfull light10: a door 0210: a door 0211: a garage door 0212: a different garage door (old objects also sticks with it if you change to this one) 0213: telephone 0214: rusty fuel can thinghy (old objects also sticks with it if you change to this one) 0215: brown fuel tank thinghy 0216: wood planks thing (old objects also sticks with it if you change to this one) 0217: smaller box 0218: box 0219: red coal can thinghy 021A: lamp post (old objects also sticks with it if you change to this one) 021B: wooden box 021C: red fuel can thing 021D: different lamppost (old objects also sticks with it if you change to this one) 021E: red fuel can thing with a thinghy on top 021F: rusty trashcan 0220: container 0221: small roadblock 0222: bus sign or somthuing (old objects also sticks with it if you change to this one) 0223: half open box (old objects also sticks with it if you change to this one) 0224: lamppost (old objects also sticks with it if you change to this one) 0225: lamppost (old objects also sticks with it if you change to this one) 0226: no parkikng sign 0227: phone sign 0228: trashcan 0229: a invisible object 022A: A fruitbasket full of somtig red 022B: a buoy with a handle 022C: a cone (old objects also sticks with it if you change to this one) 022D: Information pickup (old objects also sticks with it if you change to this one) 022E: health pickup 022F: adrenaline pickup 0230: grey thinghy 0231: a package of somesort 0232: a stack of papers 0233: a broken part of asphalt (maybe) 0234: a smaller broken piece of asphalt 0235: a door or somthing 0236: a door or somthing 0237: a HUGE buoy 0238: a half window screen 0239: a wall with a door hole in iy 023a: a green door 023b: video game? 023c: nothing 023d: nothing 023e: door 023f: police bribe 0240: a black thing 0241: nothing 0242: a dark thingh 0243: nothing 0244: roadblock gate thingh(old objects also sticks with it if you change to this one) 0245: bomb 0246: a large window (old objects also sticks with it if you change to this one) 0247: an unused pickup (of a video camera) 0248: rampage pickup - A rampage pickup can not be moved. You can change it's texture but it willl still play as a rampage. 0249: fish 024A: a traffic light 024B: armor pickup 024C: nothing 024D: metal pole 024E: top of a traffic light 024F: top of a raffic ligh (opposite way) 0250: top of one light traffic light 0251: mummy 0x252: nothing 0x253: nothing 0x254: light post (old) 0x255: blue post office box or garbage can (old) 0x256: news paper dispenser 0x257: park bench (old) 0x258: large rectangular basket with hay in it 0x259: red rectangular thing (?news) (old) 0x25a: fish stand (red) 0x25b: bench with umbrella (old) 0x25c: Expresso 2 go stand 0x25d: light with two stands on it like -> /\ 0x25e: punk noodles stand 0x25f: fish stand (red and grey) 0x260: nothing 0261: another streetlight thing 0x262-0x265: nothing 0x266: crash 0x267: crash 0x268: tree 0x269: huge tree 0x26a: large tree 0x26b: large tree 0x26c: thinner small tree 0x26d: thinner small tree 0x26e: thinner small tree with metal fencing around it 0x26f: thinner taller tree with metal fencing around it 0x270: large tree 0x271: medium tree 0x272: medium tree planted in wooden box 0x273: medium tree planted in wooden box 0x274-0x27b: nothing 0x27c: huge tree 0x27d: thinner taller tree with metal fencing around it 0x27e: nothing 0x27f-0x2ff: nothing ...............0x300................all found 0x300-0x368 nothing 0x369 metal wall (?garage door) 0x36a-9a nothing 0x39b door 0x39c-0x39f nothing 0x3a0 regular garage door 0x3a1-e4 nothing 0x3e5 regular garage door 0x3e6-0x3ff nothing ...............0x400................ ...............0x500................ ...............0x600................ ...............0x700................ ...............0x800................ 0800-082a nothing 082b: red garage door 082c-0841 nothing 0842 garage door with two fat red lines 0843-084a nothing 084b: garage door 084c: container 084d-0865 nothing ...............0x900................ ...............0xA00................ ...............0xB00................ 0B62: Traffic light ...............0xC00................all values found 0xc00-0xc6f nothing 0xc70 red garage door 0xc71-0xc9f nothing 0xca0-0xca9 nothing 0xcaa-0xcb1 (CRASH) 0xcb2 black double door 0xcb3 dark garage door 0xcb4,0xcb5 nothing 0xcb6 garage door 0xcb7-0xcbf nothing 0xcc0-0xcc3 line with lots of chinese symbols on it 0xcc4 wire with round lights on it (from china town, I think) 0xcc5-0xcc8 nothing 0xcc9 a square with garages and alot of stuff. lots of crowns on it. (unsolid) (it's kindof like a buildnig really) 0xcca brickwall (?) shaped as a door 0xccb,0xccc nothing 0xccd door 0xcce-0xcd0 nothing 0xcd1 a watertank(?) with stripes on it 0xcd2-0xcd6 nothing 0xcd7-0xcdb black rectangle breakable glass 0xcdc-0xcef nothing 0xcf0 line with chinese symbols 0xcf1 nothing 0xcf2 line with chinese symbols 0xcf3-0xcf9 nothing 0xcfa-0xcfc clothing lines, with sheets 0xcfd nothing 0xcfe dark garage door 0xcff nothing ...............0xD00................ around 80 values missing 0xd00-0xd09 nothing 0xd0a wooden door 0xd0b-0xd11 nothing 0xd12 Large metal poles formed as a soccer goal 0xd13-0xd19 nothing 0xd1a large regular garage door 0xd1b-0xd1d nothing 0xd1e telephone pole 0xd1f-0xd25 nothing 0xd26-0xd2A (CRASH) 0xd2F, 0xd30 (CRASH) 0xd3e (CRASH) 0xd40 (CRASH) 0xd52 (CRASH) 0xd67 (CRASH) 0xd77 (CRASH) 0xd90 (CRASH) 0xda2 (CRASH) 0xdab (CRASH) 0xdac-0xdb5 nothing 0xdb6 old burnt out car 0xdb7 burnt bus 0xdb8-0xdbf nothing 0xdc0 tall lamppost 0xdc1-0xdd5 nothing 0xdd6 car crusher 0xdd7 nothing 0xdd8,0xdd9 (CRASH) 0xde0 (CRASH) 0xdee (CRASH) 0xdf3 (CRASH) ...............0xE00................12 values missing 0xe00-0xe0f crash 0xe10-0xe4c nothing 0xe4d nothing(?) 0xe4e fence 0xe4f fence 0xe50 nothing 0xe51-0xe56 crash 0xe57-0xe63 not tested (assumed crash) (0xe59 is crash) 0xe64 crash 0xe65-0xe7c nothing 0xe7d crash 0xe7e-0xe92 nothing 0xe93 crash 0xe94-0xe9b nothing 0xe9c crash 0xe9d nothing 0xe9e-0xea5 crash 0xea6-0xea8 nothing 0xea9 dollar sign pickup 0xeaa-0xeaf nothing 0xeb0 spike strip 0xeb1-0xeca nothing 0xecb-0xecf black rectangle (?table top) 0xed0 black sign 0xed1 nothing 0xed2 rusted barrel with wood in it 0xed3 black sign 0xed4 nothing 0xed5 t-shirt pickup 0xed6 black ramp 0xed7 gate 0xed8 window with papers on it 0xed9 nothing 0xeda bomb with keypad 0xedb nothing 0xedc road from the bridge 0xedd-0xede nothing 0xedf road (?part of bridge) 0xee0 nothing 0xee1 bunch of horizontal poles 0xee2 bunch of vertical poles 0xee3 red net (?) 0xee4 bunch of horizontal poles 0xee5-0xef0 nothing 0xef1 red net thingh 0xef2 bunch of horizontal poles 0xef3-0xf6 nothing oxef7 road from a bridge, with a hole in the middle 0xef8 nothing 0xef9 (CRASH) 0xefa horizontal poles oxefb blue wires 0xefc-0xefe nothing 0xeff door with a round window ...............0xF00................20 values missing 0xf00 Bridge road block 0xf01 'TUNNEL SHAFTING IN PROGRESS' road blocks 0xf02 nothing 0xf03 a folder(?) with the writing TOP SECRET on it 0xf04 a small paper 0xf05 red house pickup 0xf06 green house pickup 0xf07 explosion pick up (or somthing) 0xf08 nothing 0xf09 blue '+' pickup 0xf0A blue '?' pickup 0xf0b-0xf16 nothing 0xf17 blue door 0xf18,0xf19 nothing 0xf1a wood door 0xf1B-0xf24 nothing 0xf25 ramp 0xf26-0xf2a nothing 0xF2B save CD 0xf2c-0xf33 nothing 0xf34 voting ballots 0xf35 ballot printing machine 0xf36 table 0xf37 2 blue things 0xf38,0xf39 nothing 0xf3a (CRASH) 0xf4c (CRASH) 0xf4F (CRASH) 0xf50-0xf73 nothing 0xf74 radio 0xf75 box of pizza 0xf76 punk noodles 0xf77-0xf8a nothing 0xf8b inside of a building (?cutscene) 0xf8c small red spot (?blood) 0xf90-0xf93 wooden boards 0xf94 nothing 0xf95-0xf9b insides of various buildings (?cutscenes) 0xf9c nothing 0xf9d nothing 0xf9e red car pickup 0xf9f green car pickup 0xfa1 rock star duffel bag 0xfa2 cooking pot 0xfa3 rock star duffel bag 0xfa5 small building 0xfa8 same small building 0xfaa brown/green container 0xfab,0xfac short wooden wall 0xfae open breifcase 0xfaf split fence 0xfb0 fence 0xfb1 fence 0xfb2 keep out fence 0xfb3 blue flag in blue bucket 0xfb4 red flag in red bucket 0xfb5 small white candle 0xfb7 saw blade 0xfb8 meat 0xfbc tnt with timer 0xfbd newspaper 0xfbe airplane 0xfc4 lcpd road block 0xfc5 blue door 0xfd5 wooden door 0xfe9 package 0xfea punk noodle packages 0xff6 inside of salvatore's house (cutscene) 0xff7 bird and window 0xff8-0xfff nothing ...............1x200................ 1202: (CRASH) ...............1x300................ 1313: (CRASH) ...............2x200................ 2218: (CRASH) ...............5x200................ 5218: (CRASH) ...............Cx200................ C218: (CRASH) ...............FxF00................ FFFF: (CRASH) ------------------------------------------------------------------------------------------- Thanks to edisoncarter for the cheatdevice Everything here that isn't noted otherwise has been found/made by Waterbottle.
VforV Geplaatst: 11 februari 2006 Rapport Geplaatst: 11 februari 2006 Ik heb een vraag, ik heb cheat device 0.8 geïnstalleerd, in de map PSP/SAVEDATA/ULES00151S0. Hij werkt goed. Nu, ik wil m'n oude savegames terug zetten maar moet dat in de map van de cheatdevice? En moet ik de nummers veranderen aangezien de originele eerste savegame nr 0 was?
Dizzee Geplaatst: 11 februari 2006 Rapport Geplaatst: 11 februari 2006 Nee, je oude savegames moeten in aparte mappen zitten en zeker niet in de map van de cheatdevice. De nummers veranderen moet je ook niet proberen, want dan zal het spel zeggen dat ze corrupt zijn. Wat je moet doen is, je savegames IN het spel zelf op een ander slot gaan saven (dus niet het nummer van de map veranderen outgame) Dus je savegames op slot 2,3, enz... Dan zet je eerst de map van de cheatdevice in SAVEDATA en die komt dan op slot 1. Daarna zet je de mappen van je andere savegame er gewoon bij in SAVADATA. et voila...
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